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Default Shader Params

For Shader Configuration in detail, see Shader Configuration.

On this panel, you can change the default names of values specific to the semantics of the UniformSetter.

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  • Select the target for editing from the [ Auto Uniforms ] and [ Shader Attributes ] tabs.
  • After changing the default name, click the arrow button (the orange frame in the above image) to return the name to the default name.
  • Clicking on [ Reset All ] will return all edited items to their default names.
  • Clicking [ Clear All ] will delete all names.
  • When the editing operation is complete, click [ OK ] button at the bottom of the Solution Options dialog to save the edited results.
  • If [ Cancel ] button is pressed, the edits will not be saved.