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Solution Handling

Manage Solutions

Source Control Support

 Source Control Support  Source Control Commands  Types of Resolve Conflicts   Source Contro...

Solution Options

General Configuration

This section allows you to configure fundamental settings that affect the entire solution. It inc...

Data Backup

Creating backups function is important for reducing the risk from unexpected outages. In this way...

References

The content of an SCL solution can be used in another solution after it is imported through the "...

Cultures

In order to compose texts in different languages, a culture (language setting) must first be crea...

Solution Information

This feature allows you to set an easily recognizable name, description, and thumbnail image for ...

Default Render Mode

Default Render Mode Settings You can open the Solution Options dialog from [ File > Solution Opt...

Default Shader Config

For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic sh...

Default Shader Params

For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the ...

Color Palette

Color and Font as Template Each TextNode (the text brush) has to be configured for using: ...

Font Palette

To use specific fonts in each TextNode (text brush), you need to configure the font settings in a...

Text Style Palette

The Text Styles palette section allows you to create, edit, and delete various text style templat...

Clear Mode

The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu opti...

Bitmap Profile

Bitmap Profile When a graphic object that contains one or many bitmaps is imported, the user has...

Icon Picker

It is possible to set any type of image as an icon. This "Icon Picker" feature is accesible in th...

Design Master

The Design Master allows selecting an image that will be displayed as background image in the cam...

Problems Configuration

”Errors", "Warnings" and "Messages" that appear in the Problems panel are listed. By checkin...

Player Configuration

Configure settings related to CGI Panel startup. Panel Path Specifies the path to the...

Default Render Target Configuration

In the File->Solution Options menu the "Default Render Target Configuration" section allows to se...

IBL HDR

Simply specify a single HDR panorama (latlong) image, and the Engine will automatically generate ...

Layout Configuration

Default Bidi Base Level Defines how alignment is handled in cases where right-to-left characte...

Associated Vertex Buffer

Here, the original mesh vertex buffer and wireframe vertex buffer information are managed as un...

Annotations

Add Annotations A property named "Annotations" is available on each SceneComposer element. By us...

Searching

Search for Objects in a Solution This chapter describes how to use the "Search" panel for advanc...

Wireframe Scene Design

Wireframe Scene Design It can be really difficult to find a specific object in a complex scene w...

Output

The Output panel can be shown by selecting [ View > Output > Output ] in the menu bar. The Out...

Problems Browser

Problems Browser A dedicated problems browser is available, which can be activated through "View...

Text Size Report

The Text Size Report is a tool that can be used to ensure that the texts and their translations f...

Candera Logging

The SceneComposer Output panel is similar to the Candera logging panel. Activate the panel via "V...

Undo and Redo Operations

Undo and Redo Operations Any operation concerning scene design and animation design can be undon...

Device Capabilities and Constraint Violations

Device Capabilities and Constraint Violations Device capabilities for both target and simulation...

SCHost Information

In order to help the user identify which font engine is active in SceneComposer, a Platform menu ...

Item Names Validation

The validation rules for item names are now applied also during imports and solution loading. The...

Items AssetId

Item Asset Validation In Candera the objects are now identified using a numerical Id. For Librar...

Auto Values

Introduction Auto values are values which are internally computed by SceneComposer or Candera or...

Diagram Bird's Eye

This feature is available in Fusion/State Machine. This feature provides a Bird's eye view of the...