Solution Options
General Configuration
This section allows you to configure fundamental settings that affect the entire solution. It inc...
Data Backup
Creating backups function is important for reducing the risk from unexpected outages. In this way...
References
The content of an SCL solution can be used in another solution after it is imported through the "...
Cultures
In order to compose texts in different languages, a culture (language setting) must first be crea...
Solution Information
This feature allows you to set an easily recognizable name, description, and thumbnail image for ...
Default Render Mode
Default Render Mode Settings You can open the Solution Options dialog from [ File > Solution Opt...
Default Shader Config
For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic sh...
Default Shader Params
For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the ...
Color Palette
Color and Font as Template Each TextNode (the text brush) has to be configured for using: ...
Font Palette
To use specific fonts in each TextNode (text brush), you need to configure the font settings in a...
Text Style Palette
The Text Styles palette section allows you to create, edit, and delete various text style templat...
Clear Mode
The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu opti...
Bitmap Profile
Bitmap Profile When a graphic object that contains one or many bitmaps is imported, the user has...
Icon Picker
It is possible to set any type of image as an icon. This "Icon Picker" feature is accesible in th...
Design Master
The Design Master allows selecting an image that will be displayed as background image in the cam...
Problems Configuration
”Errors", "Warnings" and "Messages" that appear in the Problems panel are listed. By checkin...
Player Configuration
Configure settings related to CGI Panel startup. Panel Path Specifies the path to the...
Default Render Target Configuration
In the File->Solution Options menu the "Default Render Target Configuration" section allows to se...
IBL HDR
Simply specify a single HDR panorama (latlong) image, and the Engine will automatically generate ...
Layout Configuration
Default Bidi Base Level Defines how alignment is handled in cases where right-to-left characte...
Associated Vertex Buffer
Here, the original mesh vertex buffer and wireframe vertex buffer information are managed as un...