Default Shader Params For Shader Configuration in detail, see Shader Configuration . On this panel, you can change the default names of values specific to the semantics of the UniformSetter. Select the target for editing from the [ Auto Uniforms ] and [ Shader Attributes ] tabs. After changing the default name, click the arrow button (the orange frame in the above image) to return the name to the default name. Clicking on [ Reset All ] will return all edited items to their default names. Clicking [ Clear All ] will delete all names. When the editing operation is complete, click [ OK ] button at the bottom of the Solution Options dialog to save the edited results. If [ Cancel ] button is pressed, the edits will not be saved.