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Scene Templates

A scene created by the user can be set as a template by checking its IsTemplate property. This property is located in the [ General ] category in the Properties panel.

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The dialogue used to create new scenes allows the user to select an existing template or import. If there are many scenes - 2D or 3D - created as templates, any of them can be selected and used as a template.

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Scenes with the property item Is Template set are indicated by an orange frame on the icon. This makes it easy to identify them as scene templates.

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In addition to scenes, the icons of controls and other elements that can be used as templates are marked with an orange frame as shown above.

 

Imported Scene

  • A scene created when importing (FBX, GLTF, Smart Importer) is an imported scene.
  • An imported scene cannot be edited, only renaming is possible.
  • The user can create a scene based on an imported scene (using the imported scene as template). This can be done by right-clicking on the imported scene in the Solution Explorer panel and choosing Add Scene From Template.
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  • If the Imported Scene is overwritten (updated) by the SmartImporter, it will also be reflected in scenes created based on the ImportedScene.

Template Scene

  • A template scene is a scene that can be treated as a template by setting the scene's IsTemplate property to True.
  • The user can create a scene based on a template scene. This can be done by right-clicking on the template scene in the Solution Explorer panel and choosing Add Scene From Template.
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  • Changes to the template scene will not be reflected in scenes created based on it.