Manipulating Animation Keyframe Sequences
This method allows to modify specific keyframes of a previously initialized keyframe sequence.
Define Keyframe Values
Size of array must be equal with the number of values that are already assigned to each keyframe (numberOfComponents).
Float keyFrameManipulationValues[3] =
{
1.0, 1.0, 11.0
};
Set Keyframe Values
Values will be attached to one keyframe.
m_keyframeSequence->SetKeyframeValues(1, keyFrameManipulationValues[0]);