Manipulating Animation Keyframe Sequences

This method allows to modify specific keyframes of a previously initialized keyframe sequence. 
 Define Keyframe Values 
 Size of array must be equal with the number of values that are already assigned to each keyframe (numberOfComponents). 
 Float keyFrameManipulationValues[3] =
 {
 1.0, 1.0, 11.0
 };
 
 Set Keyframe Values 
 Values will be attached to one keyframe. 
 m_keyframeSequence->SetKeyframeValues(1, keyFrameManipulationValues[0]);
 
 
 
 
 
 See also: 
 Candera::Animation::AnimationKeyframeSequence::SetKeyframeValues