# Manipulating Animation Keyframe Sequences

This method allows to modify specific keyframes of a previously initialized keyframe sequence.

#### <a class="anchor" id="bkmrk-"></a>Define Keyframe Values

Size of array must be equal with the number of values that are already assigned to each keyframe (numberOfComponents).

```
    Float keyFrameManipulationValues[3] =
    {
        1.0, 1.0, 11.0
    };
```

#### <a class="anchor" id="bkmrk--0"></a>Set Keyframe Values

Values will be attached to one keyframe.

```
    m_keyframeSequence->SetKeyframeValues(1, keyFrameManipulationValues[0]);
```

<div class="contents" id="bkmrk-see-also%3A-candera%3A%3Aa"><div class="textblock"><div class="fragment">  
</div><dl class="see"><dt>**See also:**</dt><dd>[Candera::Animation::AnimationKeyframeSequence::SetKeyframeValues](http://dev.doc.cgistudio.at/APILINK/class_candera_1_1_animation_1_1_keyframe_sequence.html#a3ec0e1bb8dd3aca71a782e0d5b54a6cc)</dd></dl></div></div>