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Panel

The Scene Composer user interface is composed of parts called panels. This page describes each panel, for which corresponding explanations can be found below.

drawing-4-1738545034.png

This page is explained according to the default layout for convenience.


1. Solution Explorer/Imports

Panel name Description Note
Solution Explorer

All items in the solution are displayed.

You can add new items, edit existing items and so on.

[ Detail ]
Imports

Displays all items imported into the solution.

[ Detail ]

2. Scene Tree/Search/Output etc.

Panel name Description Note
Scene Tree

All nodes in the scene are displayed in a tree format.

You can add, edit, delete, etc. nodes.

[ Detail ]
Search

Displays trace information about the Scene Composer.

[ Detail ]
Output

Displays trace information about the Scene Composer.

[ Detail ]
Problems

Displays errors/warnings/messages.

[ Detail ]
Text Size Report

Displays a text size report.

[ Detail ]

3. Scene Editor/State Machine Editor/ Fusion etc.

Panel name Description Note
Scene Editor

The main panel of Scene Composer allows you to view and edit the nodes contained in a scene.

[ 2D Scene ]
[ 3D Scene ]
Fusion

Various actions can be configured by adding Fusion nodes to the nodes selected in the scene tree.

[ Detail ]
State Machine Editor

You can edit the selected state machine in the Solution Explorer.

[ Detail ]
Shader Editor

You can edit the selected shaders in the Shaders panel.

[ Detail ]
Script Editor

You can edit the selected script in the Solution Explorer or in the Toolbox.

[ Detail ]
SCML Editor

You can edit the SCML.

[ Detail ]
Appearance Editor

You can edit node attachment templates.

[ Detail ]
Graph Dependencies

Visualize the dependencies of the nodes in the scene tree.

[ Detail ]

Transition Rules Editor

/Transition Execution

Transitions between scenes can be set up.

[ Detail ]

Player/CGIPane

The Embedded Player validates solutions created with Scene Composer.

[ Detail ]

4. Toolbox/Render Targets etc.

Panel name Description Note
Toolbox

Items (controls, nodes, effects, behaviors, and scripts) that can be added to scenes and other objects are listed.

[ 2D Toolbox ]
[ 3D Toolbox ]
RenderTargets

Create/edit new render targets.

[ Detail ]

Tempates

View templates included in the solution.

[ Detail ]

Diagram Bird's Eye

View a bird's eye view of the Fusion diagram or the entire State Machine Editor.

[ Detail ]

Scopes

Set up camera culling and light culling.

[ Detail ]

Shaders

Shaders included in the solution are displayed.

[ Detail ]

Render Statistics

A performance indicator for the display is shown during rendering.

[ Detail ]

Text Search

This panel allows you to search for text contained in the solution or selected scenes.

[ Detail ]

5. Properties

Here displays the properties of the selected item in the Solution Explorer, scene tree, and various editors. You can also edit the value of each property.

Animation Panels

The animation-related panel appears when [ Animation Design ] is enabled via the mode-switching button on the toolbar.

drawing-4-1738545071.png
Panel name Description Note
Animation Timeline

Graphically view or edit animation-related settings.

[ Detail ]

Animation Values

View or edit animation-related settings with information in text format.

[ Detail ]

Animation Configuration

Nodes in the solution are displayed in a tree format, with only the nodes related to the active animation highlighted.

[ Detail ]

Other panels

Panel name Description Note

Live Preview

The definition of the data binding used in the selected scene can be displayed. You can also simulate the behavior of data binding by dynamically setting values for the definitions.

[ Detail ]

Candera Logging

Trace information about the Candera Graphic Engine is displayed.

[ Detail ]

Widgets User custom widgets can be used.
[ Detail ]
Render Order Bins Manage the rendering order in a 3D scene.
[ Detail ]