Scene Composer main features Overview
This section provides an overview of the Scene Composer main features and links to pages describing their general use.
| 1 | Solution |
GUI creation in Scene Composer is managed in units called "solutions”. Therefore, to use Scene Composer, you must first create a Solution. There are also various features for editing solutions. |
| 2 | Import of Resources |
Scene Composer can import various file formats (images, fonts, shaders, SVG, FBX, glTF and so on) as resources. |
| 3 | Smart Importer |
The Smart Importer allows AI to analyze imported files and automatically apply controls with optimal HMI functionality. The Smart Importer can also import files designed in Photoshop (.psd), Adobe XD (*.xd), Axure RP (,rp), Sketch (*.sketch), and Figma. |
| 4 | Creating a Scene |
In Scene Compsoer, you build a "scene" of the content you actually want to display. There are two types of scenes, 2D scenes and 3D scenes, so create scenes according to the content you wish to create. |
| 5 | Editing a Scene |
Edit a scene by using the Scene Editor, the main panel of Scene Composer. You can also see how the scene will appear. Editing tools are available to adjust the position, size, and rotation of the nodes you have created, as well as to manipulate the camera and display options. |
| 6 | Fusion |
Fusion is a highly usable editor that allows you to graphically and intuitively structure scene interactions, easily manage the functionality and logic in your scene, and build complex HMI elements. |
| 7 | State Machine |
The State Machine Editor allows you to visually compose complex state transitions in your application. Specifically, you can define a state of a specific object or node at a certain point in time and configure the following settings with simple operations.
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| 8 | Animation |
Each parameter (position, size, color and so on) of the nodes in the scene can be set the animation. The animation-related panels (Animation Timeline, Animation Values) allow you to set up animations with only a few simple operations. |
| 9 | Culture (Localization) |
This feature switches the text in a scene to be displayed in multiple languages. |
| 10 | Behavior |
Behaviors allow you to set various behaviors and controls for the nodes in a scene with simple operations, even if you have no coding knowledge. Behaviors are configured in the extra scene tree and in Fusion, so please refer to the pages related to them as well. |
| 11 | Control |
Controls are UI elements such as buttons or progress bars. Scene Composer provides a number of ready-to-use controls, or you can create your own. |