Set Uniform
Set Uniform
Sets the value of a specified uniform using the received input on a shader associated with a given node (NodeWithShader). The input value can be received from a value behavior. This behavior is available for 3D scenes only.
Common Properties
| Property Name | Type | Description |
|---|---|---|
| Uniform Name | FeatStd::String | The name of the uniform whose value will be set. |
| Node With Shader | Candera::Node* | Node whose uniform setter's property will be changed. |