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Set Uniform

Set Uniform

Sets the value of a specified uniform using the received input on a shader associated with a given node (NodeWithShader). The input value can be received from a value behavior. This behavior is available for 3D scenes only.

Common Properties

Property Name Type Description
Uniform Name FeatStd::String The name of the uniform whose value will be set.
Node With Shader Candera::Node* Node whose uniform setter's property will be changed.