Set Uniform Set Uniform Sets the value of a specified uniform using the received input on a shader associated with a given node (NodeWithShader). The input value can be received from a value behavior. This behavior is available for 3D scenes only. Common Properties Property Name Type Description Uniform Name FeatStd::String The name of the uniform whose value will be set. Node With Shader Candera::Node* Node whose uniform setter's property will be changed.