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Cameras and Render Targets
Description Content specified in a Candera scene graph is rendered by configuring at least one c...
Camera Groups
Description This section explains how to use Camera Groups to handle cameras uniformly across mu...
Baked Shadows
Description This chapter describes the baked shadow technique supported by Candera. Introductio...
Asset Library Verification (Optional)
Description The optional Asset Library Verification feature allows asset version checks and prov...
3D Scene Graph Dynamics
Description Usually all required nodes are already specified and preconfigured via SceneComposer...
3D Render Order
Description There are various reasons why sorting of objects to render is required: Tra...
Build Process
Description The following chapters provide some information about build process aspects. Using...
3D Node Appearance
Description Candera::Appearance groups following render attributes: Candera::Material, ...
2D Shear Effect
Description This chapter briefly describes how to use the 2D shear effect. Ensure t...
2D Shadow Effect
Description This chapter briefly describes how to use the 2D shadow effect. Ensure ...
2D Mirror Effect
Description This chapter briefly describes how to use the 2D mirror effect. Ensure ...
2D Layout
Description In a typical user interface users need to distribute screen space to different eleme...
2D HSL Effect
Description This chapter briefly describes how to use the 2D HSL effect. Ensure tha...
2D Blur Effect
Description This chapter briefly describes how to use the 2D blur effect. Ensure th...
2D Alpha Mask Effect
Description This chapter briefly describes how to use the 2D alpha mask effect. Ens...
Platform Configuration
Description Some platform specific topics are described here. Platform Definition A Courier p...
Asset Shaping Feature Overview
Partitioning SceneComposer produces one "big" asset as a result of the asset generation process....
Obtaining data
Traceable data: Which data will be traced? Allocating and releasing memory The most important ...
Measurement User Interface
User Interface The User Interface is divided in 3 areas: Ribbon bar View area Status...
Measurement Concepts
Introduction Measurement Concepts The Analyzer measurement module allows the user to analyze me...