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Cameras and Render Targets

Candera Tutorial for Graphic Device Interface

Description Content specified in a Candera scene graph is rendered by configuring at least one c...

Updated 1 year ago by Elisabeth Zauner

Camera Groups

Candera Tutorial for Graphic Device Interface

Description This section explains how to use Camera Groups to handle cameras uniformly across mu...

Updated 1 year ago by Elisabeth Zauner

Baked Shadows

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes the baked shadow technique supported by Candera. Introductio...

Updated 1 year ago by Elisabeth Zauner

Asset Library Verification (Optional)

Candera Tutorial for Application Life Cycle

Description The optional Asset Library Verification feature allows asset version checks and prov...

Updated 1 year ago by Elisabeth Zauner

3D Scene Graph Dynamics

Candera Tutorial for 3D Scene Graph and Nodes

Description Usually all required nodes are already specified and preconfigured via SceneComposer...

Updated 1 year ago by Elisabeth Zauner

3D Render Order

Candera Tutorial for 3D Scene Graph and Nodes

Description There are various reasons why sorting of objects to render is required: Tra...

Updated 1 year ago by Elisabeth Zauner

Build Process

Build System Setup Building Courier

Description The following chapters provide some information about build process aspects.  Using...

Updated 1 year ago by Elisabeth Zauner

3D Node Appearance

Candera Tutorial for 3D Scene Graph and Nodes

Description Candera::Appearance groups following render attributes: Candera::Material, ...

Updated 1 year ago by Elisabeth Zauner

2D Shear Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D shear effect. Ensure t...

Updated 1 year ago by Elisabeth Zauner

2D Shadow Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D shadow effect. Ensure ...

Updated 1 year ago by Elisabeth Zauner

2D Mirror Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D mirror effect. Ensure ...

Updated 1 year ago by Elisabeth Zauner

2D Layout

Candera Tutorial for 2D Scene Graph and Nodes

Description In a typical user interface users need to distribute screen space to different eleme...

Updated 1 year ago by Elisabeth Zauner

2D HSL Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D HSL effect. Ensure tha...

Updated 1 year ago by Elisabeth Zauner

2D Blur Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D blur effect. Ensure th...

Updated 1 year ago by Elisabeth Zauner

2D Alpha Mask Effect

Candera Tutorial for Special 2D Render Techniques

Description This chapter briefly describes how to use the 2D alpha mask effect. Ens...

Updated 1 year ago by Elisabeth Zauner

Platform Configuration

Build System Setup Building Courier

Description Some platform specific topics are described here.  Platform Definition A Courier p...

Updated 1 year ago by Elisabeth Zauner

Asset Shaping Feature Overview

Asset Tool Shape Asset Library

Partitioning SceneComposer produces one "big" asset as a result of the asset generation process....

Updated 1 year ago by Elisabeth Zauner

Obtaining data

Analyzer Memory Analyzer Overview

Traceable data: Which data will be traced?  Allocating and releasing memory The most important ...

Updated 1 year ago by Elisabeth Zauner

Measurement User Interface

Analyzer Scene Analyzer Overview

User Interface  The User Interface is divided in 3 areas: Ribbon bar View area Status...

Updated 1 year ago by Elisabeth Zauner

Measurement Concepts

Analyzer Scene Analyzer Overview

Introduction Measurement Concepts The Analyzer measurement module allows the user to analyze me...

Updated 1 year ago by Elisabeth Zauner