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Overview
Description The Panel is a control tool for the Player application. It visualizes all the mentio...
Application Structure
Introduction This section gives a rough information of how this application is set up and where ...
Data Bindings
In Data Bindings tab, you can load a predefined data binding file and perform various customisati...
Control Center Welcome Screen
To open the CGI Studio Control Center double-click "ControlCenter.exe", which can be found in the...
Build (Global)
Via the Builds (Global) tab it is possible to edit variables that are used in the building of a...
Applications & Modules
Via the Applications & Modules tab it is possible to edit various reference paths for some exte...
Dashboard
The Control Center Dashboard is the first page opened when opening a solution. If you close the s...
Scene Composer GUI
Startup Panel SceneComposer GUI Left Side Panels Center Panels Right Side Panels Perspective...
Introduction
Mantis is the ticketing system used by Candera GmbH. By itself Mantis is seen as a bug-tracking t...
View tickets
To view the tickets please click on “View Issues” in the menu on the left side. What is impo...
How to create a ticket
In the menu on the left side click on “Report Issue.” For creating a ticket there are a couple...
Blood Pressure Solution
Summary The solution shows a blood pressure measurement device using 2D and various animations. ...
Multi Pass Effects in Candera > Examples for Local 3D Effect Shaders
Description This chapter describes special 3D effect shaders techniques supported by Candera. F...
Multi Pass Effects in Candera > Examples for Global 3D Effect Shaders
Description This chapter describes how global multi pass effects in Candera can be achieved and ...
Morphing
Description This chapter briefly describes the morphing technique supported by Candera. See als...
Level of Detail (LOD)
Description This chapter briefly describes Level Of Detail techniques supported by Candera. See...
Introduction
Text Rendering involves both the handling of Unicode standards regarding character encoding as we...
Fonts and Styles
Description This section contains information about how to use fonts and styles. Accessing Font...
EGL Context Handling
Description EGL is an interface between rendering APIs like OpenGL ES and the underlying native ...
Candera Reference Shaders
Description This document describes content and usage of Candera Reference Shaders part of CGI S...