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Overview

Player Panel

Description The Panel is a control tool for the Player application. It visualizes all the mentio...

Updated 1 year ago by Tsuyoshi.Kato

Application Structure

Player

Introduction This section gives a rough information of how this application is set up and where ...

Updated 1 year ago by Tsuyoshi.Kato

Data Bindings

Player Panel

In Data Bindings tab, you can load a predefined data binding file and perform various customisati...

Updated 1 year ago by Tsuyoshi.Kato

Control Center Welcome Screen

Control Center

To open the CGI Studio Control Center double-click "ControlCenter.exe", which can be found in the...

Updated 1 year ago by Tsuyoshi.Kato

Build (Global)

Control Center Control Center - Advanced Settings

Via the Builds (Global) tab it is possible to edit variables that are used in the building of a...

Updated 1 year ago by Tsuyoshi.Kato

Applications & Modules

Control Center Control Center - Advanced Settings

Via the Applications & Modules tab it is possible to edit various reference paths for some exte...

Updated 1 year ago by Tsuyoshi.Kato

Dashboard

Control Center Control Center - General Settings

The Control Center Dashboard is the first page opened when opening a solution. If you close the s...

Updated 1 year ago by Tsuyoshi.Kato

Scene Composer GUI

Starting SceneComposer

Startup Panel  SceneComposer GUI  Left Side Panels  Center Panels  Right Side Panels  Perspective...

Updated 1 year ago by Tsuyoshi.Kato

Introduction

Best Practice Mantis User Documentation

Mantis is the ticketing system used by Candera GmbH. By itself Mantis is seen as a bug-tracking t...

Updated 1 year ago by Tsuyoshi.Kato

View tickets

Best Practice Mantis User Documentation

To view the tickets please click on “View Issues” in the menu on the left side.   What is impo...

Updated 1 year ago by Tsuyoshi.Kato

How to create a ticket

Best Practice Mantis User Documentation

In the menu on the left side click on “Report Issue.” For creating a ticket there are a couple...

Updated 1 year ago by Tsuyoshi.Kato

Blood Pressure Solution

Sample Solutions

Summary The solution shows a blood pressure measurement device using 2D and various animations. ...

Updated 1 year ago by Kanai Tomoaki

Multi Pass Effects in Candera > Examples for Local 3D Effect Shaders

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes special 3D effect shaders techniques supported by Candera. F...

Updated 1 year ago by Elisabeth Zauner

Multi Pass Effects in Candera > Examples for Global 3D Effect Shaders

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes how global multi pass effects in Candera can be achieved and ...

Updated 1 year ago by Elisabeth Zauner

Morphing

Candera Tutorial for Special 3D Render Techniques

Description This chapter briefly describes the morphing technique supported by Candera. See als...

Updated 1 year ago by Elisabeth Zauner

Level of Detail (LOD)

Candera Tutorial for Special 3D Render Techniques

Description This chapter briefly describes Level Of Detail techniques supported by Candera. See...

Updated 1 year ago by Elisabeth Zauner

Introduction

Candera Tutorial for Text Rendering

Text Rendering involves both the handling of Unicode standards regarding character encoding as we...

Updated 1 year ago by Elisabeth Zauner

Fonts and Styles

Candera Tutorial for Text Rendering

Description This section contains information about how to use fonts and styles. Accessing Font...

Updated 1 year ago by Elisabeth Zauner

EGL Context Handling

Candera Tutorial for Graphic Device Interface

Description EGL is an interface between rendering APIs like OpenGL ES and the underlying native ...

Updated 1 year ago by Elisabeth Zauner

Candera Reference Shaders

Candera Tutorial for Shader Usage

Description This document describes content and usage of Candera Reference Shaders part of CGI S...

Updated 1 year ago by Elisabeth Zauner