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64-bit support Scene Composer

Getting Started

Since CGI3.13, Scene Composer has become a 64-bit support application. As a result, the following...

Updated 1 year ago by Tsuyoshi.Kato

System Requirements and Preparation

Getting Started

CGI Studio Package Installation/Unpacking Requirements Please be aware of the following requirem...

Updated 1 year ago by Tsuyoshi.Kato

Release Package Signature

Getting Started

CGI Studio Release Packages are released with a Release Package Signature. This way you can alway...

Updated 1 year ago by Kanai Tomoaki

General 3.15

CGI Studio 3.15

This page describes general updates that were made to CGI Studio version 3.15. Other changes are ...

Updated 1 year ago by Kanai Tomoaki

Behaviors 3.15

CGI Studio 3.15

New Behaviors Orbit Camera Transform Demo Mode Action Demo Mode Execution Demo Mode Changed...

Updated 1 year ago by Kanai Tomoaki

IdentifierValueMap

Controls and Behaviors Predefined Behaviors

Behaviors that can be used to check for certain keys and values in IdentifierValueMapEvents and e...

Updated 1 year ago by Tsuyoshi.Kato

TroubleShooting

Courier

In the new Windows 11 environment, Windows Defender provides protection against the execution of ...

Updated 1 year ago by Tsuyoshi.Kato

Interfaces & Namespaces

Courier

Interfaces The Feat-Standard public interface is covered by the namespaces FeatStd and various s...

Updated 1 year ago by Tsuyoshi.Kato

Candera 3.15

CGI Studio 3.15

Added Monotype features Implemented a function to load font bitmap data into the font engine cac...

Updated 1 year ago by Kanai Tomoaki

Configuring and Loading an Animation

Candera Tutorial for Animation Manipulation

Candera Animation Concept The following key concepts are required to run animations in a Candera...

Updated 1 year ago by Tsuyoshi.Kato

Customizing Widgetset Generation

Build System Setup Building Player, Widgets, and SCHost

Customizing Widgetset Generation For adding your own behaviors and widgets to the default widget...

Updated 1 year ago by Tsuyoshi.Kato

Building Player and Widgets

Build System Setup Building Player, Widgets, and SCHost

Building Player and Widgets The Player executable used by CGI Panel collects following component...

Updated 1 year ago by Tsuyoshi.Kato

Scene Tree UI

Scene Design Scene Tree Editing

This section explains the User Interface of the Scene Tree panel. No. Name Description...

Updated 1 year ago by Tsuyoshi.Kato

Locking/Unlocking the Properties Panel

Scene Design Scene Tree Editing

Some behaviors like e.g. the ForwardValue behavior have a property TargetNode. The appropriate Ta...

Updated 1 year ago by Tsuyoshi.Kato

Usage and Dependencies

Scene Design Scene Tree Editing

Find Usage & Dependencies Use this feature by opening a SceneComposer solution to activate and s...

Updated 1 year ago by Tsuyoshi.Kato

Isolated Editing

Scene Design Scene Tree Editing

For a graphic designer or a technical artist, sometimes it is very useful to have the possibility...

Updated 1 year ago by Tsuyoshi.Kato

Including Solution Items in Scene Explorer

Scene Design Scene Tree Editing

Creation Solution items can be added in the Scene Explorer via copy-paste or drag-and-drop.The i...

Updated 1 year ago by Tsuyoshi.Kato

Locking UI Elements

Scene Design Scene Tree Editing

In different circumstances it could be useful to have the possibility to avoid any type of accide...

Updated 1 year ago by Tsuyoshi.Kato

Manage Nodes

Scene Design Scene Tree Editing

Copy, Move Scene Nodes Scene nodes are all the items which form a scene. They can be toolbox sce...

Updated 1 year ago by Tsuyoshi.Kato

Create Nodes

Scene Design Scene Tree Editing

Create Nodes from Toolbox Drag an item from the Toolbox and drop it either into the S...

Updated 1 year ago by Tsuyoshi.Kato