Skip to main content

Recently Updated Pages

Building Own Application for R-Car D3 Custom Integrity

Target setup for R-Car D3 R-Car D3 Custom Integrity BSP

Generate Makefiles with CMake For general information about CGI Studio Build System and CMake pr...

Updated 1 year ago by Tsuyoshi.Kato

Building Own Application for the RZA1H

Target setup for RZA1H RZA1H BSP

Generate Makefiles with CMake For general information about CGI Studio Build System and CMake pr...

Updated 1 year ago by Tsuyoshi.Kato

Running the CGI CourierSampleAppLight Demo Application on RZA1H

Target setup for RZA1H RZA1H BSP

Download the Application To download and debug the application you need Renesas e2 Studio, a sam...

Updated 1 year ago by Tsuyoshi.Kato

Activating Additional Behaviors for Player

Build System Setup Building Player, Widgets, and SCHost

To include the behaviors part of CGI Studio in the Player, simple enable the CMake option CGIAPP_...

Updated 1 year ago by Tsuyoshi.Kato

Running the Player Demo Application on R-Car H3 Integrity

Target setup for R-Car H3 with Integrit... R-Car D3 Custom Integrity BSP

Asset An asset (statically linked) has been pre-built and is located here: [...]/cgi_st...

Updated 1 year ago by Tsuyoshi.Kato

Prerequisites

Build System Setup

CMake In order to build CGI-Studio Applications, the Meta build system CMake needs to be install...

Updated 1 year ago by Tsuyoshi.Kato

Manage Imports

Import of Resources

Manage Imports Scene Composer’s Solution Explorer provides the possibility to manage and organiz...

Updated 1 year ago by Tsuyoshi.Kato

Setup

Analyzer Frame Debugger

Build To use the Frame Debugger, build the application with these CMake flags enabled: ...

Updated 1 year ago by Elisabeth Zauner

Menu

Analyzer GUI Shell Overview

The menu contains three main items: Open - provides opening different file types of all ...

Updated 1 year ago by Elisabeth Zauner

Simulation by Player

Getting Started Quick Start Guide

Use Player to check the behavior of the newly created cluster. This application allows you to vie...

Updated 1 year ago by Elisabeth Zauner

Image Update

Import of Resources

Image Update This feature allows importing whole folders of images instead of only images. After...

Updated 1 year ago by Elisabeth Zauner

Automatic Imports

Import of Resources

If necessary, it is possible to configure monitored folders for automatic imports - both images a...

Updated 1 year ago by Elisabeth Zauner

Adobe XD Importing

Import of Resources Smart Importer

Description In this section, explain about Adobe XD file format, its layer structure and naming ...

Updated 1 year ago by Elisabeth Zauner

How to Use a Widget

Appendix Widgets

Widget: Concept A widget adds dynamics to a static scene structure. It is linked to some...

Updated 1 year ago by Elisabeth Zauner

SCML Editor

SceneComposer Markup Language

SCML Editor SCML is the markup language that it is used for defining objects in SceneComposer. T...

Updated 1 year ago by Elisabeth Zauner

Default Shader Params

Solution Handling Solution Options

For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the ...

Updated 1 year ago by Tsuyoshi.Kato

Default Shader Config

Solution Handling Solution Options

For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic sh...

Updated 1 year ago by Tsuyoshi.Kato

A simple configurable plugin

Extending SceneComposer UI Examples

Creating a plugin that registers a configuration and uses the default configuration editor. The ...

Updated 1 year ago by Tsuyoshi.Kato

Dynamic List

General Concepts

Overview and characteristics The size of the list exceeds the limit to process/render ...

Updated 1 year ago by Tsuyoshi.Kato

Scripting

Extending SceneComposer

An empty script can be created via "New Script" menu item or the toolbar. Alternativ...

Updated 1 year ago by Elisabeth Zauner