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Building Own Application for R-Car D3 Custom Integrity
Generate Makefiles with CMake For general information about CGI Studio Build System and CMake pr...
Building Own Application for the RZA1H
Generate Makefiles with CMake For general information about CGI Studio Build System and CMake pr...
Running the CGI CourierSampleAppLight Demo Application on RZA1H
Download the Application To download and debug the application you need Renesas e2 Studio, a sam...
Activating Additional Behaviors for Player
To include the behaviors part of CGI Studio in the Player, simple enable the CMake option CGIAPP_...
Running the Player Demo Application on R-Car H3 Integrity
Asset An asset (statically linked) has been pre-built and is located here: [...]/cgi_st...
Prerequisites
CMake In order to build CGI-Studio Applications, the Meta build system CMake needs to be install...
Manage Imports
Manage Imports Scene Composer’s Solution Explorer provides the possibility to manage and organiz...
Setup
Build To use the Frame Debugger, build the application with these CMake flags enabled: ...
Menu
The menu contains three main items: Open - provides opening different file types of all ...
Simulation by Player
Use Player to check the behavior of the newly created cluster. This application allows you to vie...
Image Update
Image Update This feature allows importing whole folders of images instead of only images. After...
Automatic Imports
If necessary, it is possible to configure monitored folders for automatic imports - both images a...
Adobe XD Importing
Description In this section, explain about Adobe XD file format, its layer structure and naming ...
How to Use a Widget
Widget: Concept A widget adds dynamics to a static scene structure. It is linked to some...
SCML Editor
SCML Editor SCML is the markup language that it is used for defining objects in SceneComposer. T...
Default Shader Params
For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the ...
Default Shader Config
For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic sh...
A simple configurable plugin
Creating a plugin that registers a configuration and uses the default configuration editor. The ...
Dynamic List
Overview and characteristics The size of the list exceeds the limit to process/render ...
Scripting
An empty script can be created via "New Script" menu item or the toolbar. Alternativ...