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Adjustments
An adjustment is specified by a mode, a direction and a delta. For each reference point and corre...
Pixel Resolution and Number of Bits per Parameter
Pixel Resolution The pixel resolution determines the warping accuracy. The final displacement of...
Carefully Design your Lighting
Use Texture Compression Per-vertex lighting is less expensive than per-fragment lighting. ...
Simplify Meshes
Reduce the number of vertices in a mesh in order to improve runtime and memory performance. If vi...
Disable Blending If Not Required
Disable blending for opaque objects, as blending is a demanding computation (See Render-Mode). ...
Disable Depth Test and Adjust Depth Range
Disable Depth Test if Not Required If it can be easily predicted that an object is not o...
Avoid Buffer Clearing
Clear only buffers that need to be cleared. Color buffer: The color buffer does not have t...
Lighting
Use as few dynamic light sources as possible. Light sources in order of their impact on rendering...
Optimize Number of Nodes
A reduced number of nodes lead to fewer node-related render state activations that have to be pro...
Disable Depth Test and Adjust Depth Range
Disable Depth Test if Not Required If it can be easily predicted that an object is not occluded ...
Avoid Buffer Clearing
Clear only buffers that need to be cleared. Color buffer: The color buffer does not have t...
Optimize Number of Nodes
A reduced number of nodes lead to fewer node-related render state activations that have to be pro...
Warping Library API
The public interface of the Warping Library is presented below: Method Parameters ...
Warping Candera API
The warping related public interface of the Candera::Display class is presented below: ...
Warping Sequence
Distribute reference points over the bitmap according to the specifications in the paramete...
Default Adjustments
An adjustment is specified by a mode and a delta. Mode defines the way of the distortion, delta d...
Focus Management
Focus Navigation on Computer The user of the created HMI wants to move the focus from one contro...
Integration of CGI Player
Integration of the Player into SceneComposer The Player can be started directly from SceneCompos...
Colored Glyph Support
With the integration of Monotype’s iType library, the CGI Studio text engine now supports colored...
RenderTarget Alpha Blending
Using the icons in the toolbar the user can switch between "Normal Scene Editor Rendering" and "A...