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Adjustments

Warping Library Warping Overview

An adjustment is specified by a mode, a direction and a delta. For each reference point and corre...

Updated 3 years ago by Kanai Tomoaki

Pixel Resolution and Number of Bits per Parameter

Warping Library Warping Overview

Pixel Resolution The pixel resolution determines the warping accuracy. The final displacement of...

Updated 3 years ago by Kanai Tomoaki

Carefully Design your Lighting

Performance Optimization Optimizing Shader Programs

Use Texture Compression Per-vertex lighting is less expensive than per-fragment lighting. ...

Updated 3 years ago by Tsuyoshi.Kato

Simplify Meshes

Performance Optimization Optimization at Application Design Level

Reduce the number of vertices in a mesh in order to improve runtime and memory performance. If vi...

Updated 3 years ago by Tsuyoshi.Kato

Disable Blending If Not Required

Performance Optimization Optimization at Application Design Level

Disable blending for opaque objects, as blending is a demanding computation (See Render-Mode). ...

Updated 3 years ago by Tsuyoshi.Kato

Disable Depth Test and Adjust Depth Range

Performance Optimization Optimization at Application Design Level

Disable Depth Test if Not Required If it can be easily predicted that an object is not o...

Updated 3 years ago by Tsuyoshi.Kato

Avoid Buffer Clearing

Performance Optimization Optimization at Application Design Level

Clear only buffers that need to be cleared. Color buffer: The color buffer does not have t...

Updated 3 years ago by Tsuyoshi.Kato

Lighting

Performance Optimization Optimization at Application Design Level

Use as few dynamic light sources as possible. Light sources in order of their impact on rendering...

Updated 3 years ago by Tsuyoshi.Kato

Optimize Number of Nodes

Performance Optimization Optimization at Application Design Level

A reduced number of nodes lead to fewer node-related render state activations that have to be pro...

Updated 3 years ago by Tsuyoshi.Kato

Disable Depth Test and Adjust Depth Range

Performance Optimization Quick Guide

Disable Depth Test if Not Required If it can be easily predicted that an object is not occluded ...

Updated 3 years ago by Tsuyoshi.Kato

Avoid Buffer Clearing

Performance Optimization Quick Guide

Clear only buffers that need to be cleared. Color buffer: The color buffer does not have t...

Updated 3 years ago by Tsuyoshi.Kato

Optimize Number of Nodes

Performance Optimization Quick Guide

A reduced number of nodes lead to fewer node-related render state activations that have to be pro...

Updated 3 years ago by Tsuyoshi.Kato

Warping Library API

General Concepts Warping

The public interface of the Warping Library is presented below: Method Parameters ...

Updated 3 years ago by Tsuyoshi.Kato

Warping Candera API

General Concepts Warping

The warping related public interface of the Candera::Display class is presented below: ...

Updated 3 years ago by Tsuyoshi.Kato

Warping Sequence

General Concepts Warping

Distribute reference points over the bitmap according to the specifications in the paramete...

Updated 3 years ago by Tsuyoshi.Kato

Default Adjustments

General Concepts Warping

An adjustment is specified by a mode and a delta. Mode defines the way of the distortion, delta d...

Updated 3 years ago by Tsuyoshi.Kato

Focus Management

General Concepts Input Handling

Focus Navigation on Computer The user of the created HMI wants to move the focus from one contro...

Updated 3 years ago by Tsuyoshi.Kato

Integration of CGI Player

General Concepts

Integration of the Player into SceneComposer The Player can be started directly from SceneCompos...

Updated 3 years ago by Tsuyoshi.Kato

Colored Glyph Support

General Concepts

With the integration of Monotype’s iType library, the CGI Studio text engine now supports colored...

Updated 3 years ago by Tsuyoshi.Kato

RenderTarget Alpha Blending

General Concepts

Using the icons in the toolbar the user can switch between "Normal Scene Editor Rendering" and "A...

Updated 3 years ago by Tsuyoshi.Kato