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Using asynchronous text rendering
Description The Candera engine provides asynchronous text rendering to improve the handling of t...
The OpenGL ES Shading Language
Description The focus of this chapter is to understand how to write shader programs in conjuncti...
Texture Render Targets
Description This section explains how to handle Texture Render Targets in 2D and 3D. Example So...
Startup and Asset Management
Description This tutorial leads through all required steps to initialize and prepare a Can...
Single Pass Effects in Candera > Examples for 3D Effect Shaders
Description This chapter describes special 3D effect shaders techniques supported by Candera. ...
SceneComposer Translator Plugin
Overview CGI Studio SceneComposer Translator Plugin provides the following features: Cr...
Render Loop
Description After loading an asset and creating scenes, this chapter will now explain how an app...
Proxy Texture Image
Description This section describes how to use the proxy texture images and how to create custom ...
Programmable Graphics Pipeline
Description When working with shaders, a fundamental knowledge of OpenGL ES 2.0 / 3.0 and the co...
Planar Shadows
Description This chapter describes the planar shadow technique supported by Candera. Introduc...
Performance Analysis > Howto Instrument for Performance Measurement
Performance Measurement with Analyzer This document shall convey the basics of performance measu...
Multisample Anti-Aliasing Offscreen Render Targets
Description This section describes how to set the multisample anti-aliasing (MSAA) property for ...
Multiple Render Targets
Description This section explains how to handle Multiple Render Targets by means of a small ping...
Transitions Solution
Summary This solution showcases Transitions in SceneComposer. Therefore different types of trans...
Layout Monitor
Introduction The Layout Monitor is a feature that allows the user to see the relev...
Value Generator
This feature provides the possibility to simulate the change of values on view elements. With thi...
Controls View
The controls view shows all controls of a selected scene. Selecting a control opens a table of al...
Logging View
The Logging view allows to enable or disable the logging and also to set the log level for the ma...
Configuration View
The Configuration view presents information about the features enabled in the Player.
Scene View
The scene view is a central component of the CGI Panel. A scene can be shown or hidden by checkin...