Skip to main content

Recently Updated Pages

Using asynchronous text rendering

Candera Tutorial for Text Rendering

Description The Candera engine provides asynchronous text rendering to improve the handling of t...

Updated 1 year ago by Elisabeth Zauner

The OpenGL ES Shading Language

Candera Tutorial for Shader Usage

Description The focus of this chapter is to understand how to write shader programs in conjuncti...

Updated 1 year ago by Elisabeth Zauner

Texture Render Targets

Candera Tutorial for Graphic Device Interface

Description This section explains how to handle Texture Render Targets in 2D and 3D. Example So...

Updated 1 year ago by Elisabeth Zauner

Startup and Asset Management

Candera Tutorial for Application Life Cycle

Description This tutorial leads through all required steps to initialize and prepare a Can...

Updated 1 year ago by Elisabeth Zauner

Single Pass Effects in Candera > Examples for 3D Effect Shaders

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes special 3D effect shaders techniques supported by Candera. ...

Updated 1 year ago by Elisabeth Zauner

SceneComposer Translator Plugin

Candera Tutorial for Globalization Support

Overview CGI Studio SceneComposer Translator Plugin provides the following features: Cr...

Updated 1 year ago by Elisabeth Zauner

Render Loop

Candera Tutorial for Application Life Cycle

Description After loading an asset and creating scenes, this chapter will now explain how an app...

Updated 1 year ago by Elisabeth Zauner

Proxy Texture Image

Candera Tutorial for Graphic Device Interface

Description This section describes how to use the proxy texture images and how to create custom ...

Updated 1 year ago by Elisabeth Zauner

Programmable Graphics Pipeline

Candera Tutorial for Shader Usage

Description When working with shaders, a fundamental knowledge of OpenGL ES 2.0 / 3.0 and the co...

Updated 1 year ago by Elisabeth Zauner

Planar Shadows

Candera Tutorial for Special 3D Render Techniques

Description This chapter describes the planar shadow technique supported by Candera. Introduc...

Updated 1 year ago by Elisabeth Zauner

Performance Analysis > Howto Instrument for Performance Measurement

Candera Tutorial for Diagnostics

Performance Measurement with Analyzer This document shall convey the basics of performance measu...

Updated 1 year ago by Elisabeth Zauner

Multisample Anti-Aliasing Offscreen Render Targets

Candera Tutorial for Graphic Device Interface

Description This section describes how to set the multisample anti-aliasing (MSAA) property for ...

Updated 1 year ago by Elisabeth Zauner

Multiple Render Targets

Candera Tutorial for Graphic Device Interface

Description This section explains how to handle Multiple Render Targets by means of a small ping...

Updated 1 year ago by Elisabeth Zauner

Transitions Solution

Sample Solutions

Summary This solution showcases Transitions in SceneComposer. Therefore different types of trans...

Updated 1 year ago by Kanai Tomoaki

Layout Monitor

Player

Introduction The Layout Monitor is a feature that allows the user to see the relev...

Updated 1 year ago by Tsuyoshi.Kato

Value Generator

Player Panel

This feature provides the possibility to simulate the change of values on view elements. With thi...

Updated 1 year ago by Tsuyoshi.Kato

Controls View

Player Panel

The controls view shows all controls of a selected scene. Selecting a control opens a table of al...

Updated 1 year ago by Tsuyoshi.Kato

Logging View

Player Panel

The Logging view allows to enable or disable the logging and also to set the log level for the ma...

Updated 1 year ago by Tsuyoshi.Kato

Configuration View

Player Panel

The Configuration view presents information about the features enabled in the Player.

Updated 1 year ago by Tsuyoshi.Kato

Scene View

Player Panel

The scene view is a central component of the CGI Panel. A scene can be shown or hidden by checkin...

Updated 1 year ago by Tsuyoshi.Kato