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Introduction

CGI Studio - Scene Composer, and the Candera Graphics Engine - provides a tool chain which is targeted at embedded real-time 2D/3D graphics. As embedded platforms do not have the computing power of modern desktop hardware it is often necessary to adapt 2D/3D graphical content to fit the platform demands.

The scope of this document is to explain best practices regarding design of graphical content, to meet specific needs of the CGI Studio tool chain importing such content.

Further, experiences and potential pitfalls by using specific content generation tools are described.

After reading this document, a Graphics Designer shall know how to benefit from the key features of CGI Studio.