Best Practice
State Machine Solution
Overview
This tutorial aims to help users master the state transition and behavior control mechanisms betw...
Part 1: Prepare Scenes
This page explains the procedure for creating and configuring a multi-scene user interface (UI) u...
Part 2: Configuring State Machine
This page explains the steps for building state transitions (state machines) between multiple sce...
Part 3: Subchart and History State
This page explains the procedure for setting up complex scene transitions using Subchart and Hist...
Part 4: Add an Incoming Call
This page explains the procedure for adding an Incoming Call scene and configuring the state mach...
Part 5: Count Received Calls
This page explains the procedure for adding an incoming call count function and displaying the co...
IVI Sample Solution
Overview
This tutorial describes how to configure a simple IVI solution using the file IVI_sample.psd. Thi...
Part 1: Smart Importer
This section describes the creation of a new Solution. We will use the Smart Importer to import a...
Part 2: Set-up Scene
This section uses the scene imported in Part 1. The steps describe how to group RadioButtons with...
Part 3: Configure Behaviors
This page explains how to configure interaction between various components of the scene with Beha...
Part 4: Animation settings
This section describes how to create an animation that animates the position and size of an objec...
Part 5: Configure State Machine
State Machine feature is used to configure a Music State and a Navigation State. Transitions are ...
Advanced Cluster Solution
Overview
This solution represents an advanced 2D cluster example. It consists of various scenes that are n...
Advanced Cluster Part 1
This section of the Best Practice describes how to configure the render target for this solution....
Advanced Cluster Part 2
In this part of the Advanced Cluster Best Practice the Custom_Gauge control will be extended with...
Advanced Cluster Part 3
In part 3 of this Best Practice the Custom_Gauge control will be further customized adding contro...
Advanced Cluster Part 4
The following steps describe how to use the Custom_Gauge control in a scene. Speed gauge and RPM ...
GettingStartedControls Solution
Overview
The GettingStartedControls solution is a sample solution primarily focused on gauge clusters and ...
GettingStartedControls Part 1
This part of the tutorial describes how to configure the Home Scene of this solution. The scene ...
GettingStartedControls Part 2
Part 2 of the GettingStartedControls Tutorial covers the creation of a scene for climat...
GettingStartedControls Part 3
In Part 3 of the GettingStartedControls Sample we will create a (Phone Connection) Options scene....
GettingStartedControls Part 4
In the first 3 parts of this sample we have created 3 individual scenes. In the Player it w...
GettingStartedControls Part 5
Data-bound clock In this step we will add a new Control that represents a clock. This clock work...
Content Design Best Practices
Introduction
CGI Studio - Scene Composer, and the Candera Graphics Engine - provides a tool chain which is tar...
Content Design Guidelines
Embedded 2D/3D hardware is optimized for low power consumptions and reliable operation in industr...
Content Creation
Formats supported by CGI Studio 3D File Format: FBX While import software (Autodesk FBX SDK) su...
Creating Content with various DCC Tools
As CGI-Studio is building on standard data formats like FBX, PNG, TIFF or TGA it is possible to u...
Creating a 3D Font for CGI Studio
The scope of this section is providing step-by-step instructions for creating a 3D font which can...
CGI Studio Smart Importer
Overview Use the Smart Importer to quickly and easily import digital assets to your solution. Wi...
Smart Importer Best Practices
Introduction
The Smart Importer will allow you to easily and quickly import digital assets to your solution. W...
Recommended PSD Layers Structure for Smart Importer
When creating PSD files using Adobe Photoshop, it is recommended that the naming and structure of...
Usage example (Importing and assigning Control)
In this section describes the Control assignment procedure when importing a PSD file with the lay...
Mantis User Documentation
Introduction
Mantis is the ticketing system used by Candera GmbH. By itself Mantis is seen as a bug-tracking t...
View tickets
To view the tickets please click on “View Issues” in the menu on the left side. What is impo...
How to create a ticket
In the menu on the left side click on “Report Issue.” For creating a ticket there are a couple...
View ticket
Once a ticket has been reported it can be viewed. If the status has not been set yet it will be s...