# Introduction

<span lang="EN-US">CGI Studio - Scene Composer, and the Candera Graphics Engine - provides a tool chain which is targeted at embedded real-time 2D/3D graphics. As embedded platforms do not have the computing power of modern desktop hardware it is often necessary to adapt 2D/3D graphical content to fit the platform demands.</span>

<span lang="EN-US">The scope of this document is to explain best practices regarding ***design of graphical content***, to meet specific needs of the CGI Studio tool chain importing such content.</span>

<span style="mso-bookmark: _Toc298846322;"><span lang="EN-US">Further, experiences and potential pitfalls by using specific content generation tools are described.</span></span>

<span lang="EN-US">After reading this document, a Graphics Designer shall know how to benefit from the key features of CGI Studio.</span>