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Editor

CGI Studio Connector Build Projects

An editor for the Build-Projects definition can be found here:“cgi_studio_connector/bin/BuildProj...

Updated 1 year ago by Kanai Tomoaki

XML Definition

CGI Studio Connector Build Projects

Builds are defined in an XML Schema file which is located at “cgi_studio_connector/schema/BuildPr...

Updated 1 year ago by Kanai Tomoaki

New Project

CGI Studio Connector Connector

A new project can be created from the Welcome Screen or via the menu bar (File > New Project) or ...

Updated 1 year ago by Kanai Tomoaki

Post Processing Solution

Sample Solutions

Summary This sample demonstrates how to implement and control post-processing effects in Scene C...

Updated 1 year ago by Kanai Tomoaki

Scene Composer 3.15.1

CGI Studio 3.15.1

New Feature Dirty Area Management added Bitmap stride information can be configured on asset ...

Updated 1 year ago by Kanai Tomoaki

Command Line Interface

CGI Studio Connector Build Projects

It is possible to start a build from the Command Line via the Build-CLI tool. For more informatio...

Updated 1 year ago by Kanai Tomoaki

Project Settings

CGI Studio Connector Connector

Several project related configurations can be performed in the project settings window which is a...

Updated 1 year ago by Kanai Tomoaki

Reusable Solution Libraries

Solution Handling Manage Solutions

Shareable Component Library (SCL) Usage The main goal of a shareable component library (SCL) sol...

Updated 1 year ago by Tsuyoshi.Kato

Build System Structure

Build System Setup Build System Overview

CGI-Studio Build System Structure The build system is a modular environment for CGI-Studio compo...

Updated 1 year ago by Tsuyoshi.Kato

Debugging Hints

Build System Setup Building Player, Widgets, and SCHost

Debugging Player For debugging the Player set "Player" as startup project in the Player solution...

Updated 1 year ago by Tsuyoshi.Kato

Using Player on 64 bit Systems

Build System Setup Building Player, Widgets, and SCHost

For Player, the CMake project generator should be of type Win64 (e.g. Visual Studio 15 2017 Win64...

Updated 1 year ago by Tsuyoshi.Kato

Candera Version Validation

Build System Setup Building Player, Widgets, and SCHost

To ensure, that an application like the Player always refers to the proper Candera version, follo...

Updated 1 year ago by Tsuyoshi.Kato

“Unexpected” Allocations

Appendix Candera Memory Pools Analysis

VRAM Memory Pool [Applicable for platforms Traveo, Traveo II, RH850] Why in the VRAM 4 buffer...

Updated 1 year ago by Tsuyoshi.Kato

Memory Pool Configuration

Appendix Candera Memory Pools Analysis

Fragmentation A heap will fragment, when buffers with different lifetimes get allocated Fragm...

Updated 1 year ago by Tsuyoshi.Kato

Memory Pools Configuration

Appendix Candera Memory Pools Analysis

Introduction If free memory in backing heap is exhausted, "Out of Memory" occurs. The possible r...

Updated 1 year ago by Tsuyoshi.Kato

CGIApp flags

Appendix CMake Flags

CGIAPP_ADDITIONAL_BEHAVIOR_PATH sets the file containing additional behaviors paths. CGIAPP_AD...

Updated 1 year ago by Tsuyoshi.Kato

Monitor flags

Appendix CMake Flags

MONITOR_BLOCK_UNTIL_CONNECT enables waiting until host connects to target. MONITOR_CANDERA_CUS...

Updated 1 year ago by Tsuyoshi.Kato

FeatStd flags

Appendix CMake Flags

FEATSTD_32BIT_PLATFORM a 32 bit compiler is used. FEATSTD_64BIT_PLATFORM a 64 bit compiler is ...

Updated 1 year ago by Tsuyoshi.Kato

Courier flags

Appendix CMake Flags

COURIER_DATA_LOCK_ENABLED enables the data lock. COURIER_ENHANCED_ENABLED enables data binding...

Updated 1 year ago by Tsuyoshi.Kato

Candera flags

Appendix CMake Flags

CANDERA_3D_CANVAS_ENABLED defines whether Candera3D Canvas is enabled or not. CANDERA_ASSETLOA...

Updated 1 year ago by Tsuyoshi.Kato