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Animation Options

Preferences Environment Options

Enable animation grid The animation grid represents a collection of lines at a configurable st...

Updated 11 months ago by Kanai Tomoaki

Auto Save

Preferences Environment Options

Autosave solution Instead of manually saving an ongoing solution at different times, the user ...

Updated 11 months ago by Kanai Tomoaki

Add a new Render Target

Display Configuration

Add Render Target A render target is an abstraction of a rendering surface. In the field of 3D c...

Updated 11 months ago by Kanai Tomoaki

Font Palette

Solution Handling Solution Options

To use specific fonts in each TextNode (text brush), you need to configure the font settings in a...

Updated 1 year ago by Tsuyoshi.Kato

Associated Vertex Buffer

Solution Handling Solution Options

Here, the original mesh vertex buffer and wireframe vertex buffer information are managed as un...

Updated 1 year ago by Elisabeth Zauner

Layout Configuration

Solution Handling Solution Options

Default Bidi Base Level Defines how alignment is handled in cases where right-to-left characte...

Updated 1 year ago by Tsuyoshi.Kato

Problems Configuration

Solution Handling Solution Options

”Errors", "Warnings" and "Messages" that appear in the Problems panel are listed. By checkin...

Updated 1 year ago by Tsuyoshi.Kato

Cultures

Solution Handling Solution Options

In order to compose texts in different languages, a culture (language setting) must first be crea...

Updated 1 year ago by Tsuyoshi.Kato

Design Master

Solution Handling Solution Options

The Design Master allows selecting an image that will be displayed as background image in the cam...

Updated 1 year ago by Tsuyoshi.Kato

Icon Picker

Solution Handling Solution Options

It is possible to set any type of image as an icon. This "Icon Picker" feature is accesible in th...

Updated 1 year ago by Tsuyoshi.Kato

Bitmap Profile

Solution Handling Solution Options

Bitmap Profile When a graphic object that contains one or many bitmaps is imported, the user has...

Updated 1 year ago by Tsuyoshi.Kato

Clear Mode

Solution Handling Solution Options

The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu opti...

Updated 1 year ago by Tsuyoshi.Kato

References

Solution Handling Solution Options

The content of an SCL solution can be used in another solution after it is imported through the "...

Updated 1 year ago by Tsuyoshi.Kato

Data Backup

Solution Handling Solution Options

Creating backups function is important for reducing the risk from unexpected outages. In this way...

Updated 1 year ago by Tsuyoshi.Kato

General Configuration

Solution Handling Solution Options

This section allows you to configure fundamental settings that affect the entire solution. It inc...

Updated 1 year ago by Tsuyoshi.Kato

Vertex Buffer Editor

Scene Design 3D Scene Design

Imported Geometry can be managed and configured in either ArrayBuffer or IndexBuffer format, depe...

Updated 1 year ago by Tsuyoshi.Kato

Part 2: Set-up Scene

Best Practice IVI Sample Solution

This section uses the scene imported in Part 1. The steps describe how to group RadioButtons with...

Updated 1 year ago by Elisabeth Zauner

Color Palette

Solution Handling Solution Options

Color and Font as Template Each TextNode (the text brush) has to be configured for using: ...

Updated 1 year ago by Tsuyoshi.Kato

Core

Controls and Behaviors Predefined Controls

The Core Controls are a set of Controls, designed to provide a minimal core set of functionality....

Updated 1 year ago by Tsuyoshi.Kato

CGI Panel Overview

Getting Started

The CGI Panel (Player) is an application which provides insides into a generic CGI Studio applica...

Updated 1 year ago by Tsuyoshi.Kato