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Advanced Cluster Part 1
This section of the Best Practice describes how to configure the render target for this solution....
Default Render Target Configuration
In the File->Solution Options menu the "Default Render Target Configuration" section allows to se...
Default Render Target
The default render target is the render target that new cameras are attached to by default. Visua...
GettingStartedControls Part 4
In the first 3 parts of this sample we have created 3 individual scenes. In the Player it w...
GettingStartedControls Part 3
In Part 3 of the GettingStartedControls Sample we will create a (Phone Connection) Options scene....
Troubleshooting
Troubleshooting  There are three known cases in which SceneComposer may not work: There...
3D Nodes
3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Contro...
Default Render Mode
Default Render Mode Settings You can open the Solution Options dialog from [ File > Solution Opt...
GettingStartedControls Part 2
Part 2 of the GettingStartedControls Tutorial covers the creation of a scene for climat...
Scripting
The user can edit scripts by using an external editor, too. The script code will be automatically...
2D Editing Helpers
2D Editing Helpers The SceneComposer offers a set of editing helpers that allow editing 2D scene...
Advanced Cluster Part 2
In this part of the Advanced Cluster Best Practice the Custom_Gauge control will be extended with...
Solution Information
This feature allows you to set an easily recognizable name, description, and thumbnail image for ...
Used Behaviors Plugin
The "Used Behaviors Plugin" extracts the type names of all Behaviors referenced in a solution.At ...
Text Style Palette
The Text Styles palette section allows you to create, edit, and delete various text style templat...
Player Configuration
Configure settings related to CGI Panel startup. Panel Path Specifies the path to the...
Shortcut Customization
Shortcut Options SceneComposer provides many default shortcuts available on a list that can be a...
General Options
SceneComposer Customization can be done via menu bar [ File > Preferences... ]. Hide warning...
Part 3: Configure Behaviors
This page explains how to configure interaction between various components of the scene with Beha...
Part 5: Configure State Machine
State Machine feature is used to configure a Music State and a Navigation State. Transitions are ...