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Advanced Cluster Part 1

Best Practice Advanced Cluster Solution

This section of the Best Practice describes how to configure the render target for this solution....

Updated 10 months ago by Elisabeth Zauner

Default Render Target Configuration

Solution Handling Solution Options

In the File->Solution Options menu the "Default Render Target Configuration" section allows to se...

Updated 10 months ago by Tsuyoshi.Kato

Default Render Target

Display Configuration

The default render target is the render target that new cameras are attached to by default. Visua...

Updated 10 months ago by Elisabeth Zauner

GettingStartedControls Part 4

Best Practice GettingStartedControls Solution

In the first 3 parts of this sample we have created 3 individual scenes. In the Player it w...

Updated 10 months ago by Elisabeth Zauner

GettingStartedControls Part 3

Best Practice GettingStartedControls Solution

In Part 3 of the GettingStartedControls Sample we will create a (Phone Connection) Options scene....

Updated 10 months ago by Elisabeth Zauner

Troubleshooting

Appendix

Troubleshooting  There are three known cases in which SceneComposer may not work: There...

Updated 10 months ago by Kanai Tomoaki

3D Nodes

Scene Design 3D Scene Design

3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Contro...

Updated 10 months ago by Tsuyoshi.Kato

Default Render Mode

Solution Handling Solution Options

Default Render Mode Settings You can open the Solution Options dialog from [ File > Solution Opt...

Updated 10 months ago by Tsuyoshi.Kato

GettingStartedControls Part 2

Best Practice GettingStartedControls Solution

Part 2 of the GettingStartedControls Tutorial covers the creation of a scene for climat...

Updated 10 months ago by Elisabeth Zauner

Scripting

Preferences Environment Options

The user can edit scripts by using an external editor, too. The script code will be automatically...

Updated 10 months ago by Kanai Tomoaki

2D Editing Helpers

Preferences Editor Options

2D Editing Helpers The SceneComposer offers a set of editing helpers that allow editing 2D scene...

Updated 10 months ago by Kanai Tomoaki

Advanced Cluster Part 2

Best Practice Advanced Cluster Solution

In this part of the Advanced Cluster Best Practice the Custom_Gauge control will be extended with...

Updated 10 months ago by Elisabeth Zauner

Solution Information

Solution Handling Solution Options

This feature allows you to set an easily recognizable name, description, and thumbnail image for ...

Updated 11 months ago by Tsuyoshi.Kato

Used Behaviors Plugin

Build System Setup Building Player, Widgets, and SCHost

The "Used Behaviors Plugin" extracts the type names of all Behaviors referenced in a solution.At ...

Updated 11 months ago by Kanai Tomoaki

Text Style Palette

Solution Handling Solution Options

The Text Styles palette section allows you to create, edit, and delete various text style templat...

Updated 11 months ago by Kanai Tomoaki

Player Configuration

Solution Handling Solution Options

Configure settings related to CGI Panel startup. Panel Path Specifies the path to the...

Updated 11 months ago by Kanai Tomoaki

Shortcut Customization

Preferences Environment Options

Shortcut Options SceneComposer provides many default shortcuts available on a list that can be a...

Updated 11 months ago by Kanai Tomoaki

General Options

Preferences Environment Options

SceneComposer Customization can be done via menu bar [ File > Preferences... ]. Hide warning...

Updated 11 months ago by Kanai Tomoaki

Part 3: Configure Behaviors

Best Practice IVI Sample Solution

This page explains how to configure interaction between various components of the scene with Beha...

Updated 11 months ago by Kanai Tomoaki

Part 5: Configure State Machine

Best Practice IVI Sample Solution

State Machine feature is used to configure a Music State and a Navigation State. Transitions are ...

Updated 11 months ago by Kanai Tomoaki