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OpenGL Gradient Brush Effects

2D Effects

The CGI-Studio gradient brush paints an area with two colors that blend into each other along an ...

Updated 9 months ago by Elisabeth Zauner

Solid Color Brush Blend Effects

2D Effects

SolidColorBrushBlend A Solid Color Node is used to display a colored rectangle. When creating a ...

Updated 9 months ago by Elisabeth Zauner

2D Nodes

Scene Design 2D Scene Design

2D Toolbox The Toolbox for 2D scenes provides the following items: A "Show Cont...

Updated 9 months ago by Elisabeth Zauner

3D Editing Helpers

Preferences Editor Options

3D Editing Helpers The SceneComposer offers a set of editing helpers that allow editing 3D scene...

Updated 9 months ago by Kanai Tomoaki

General Options

Preferences Editor Options

Editor General Options General Editor options can be found in "File" > "Preferences" section "Ed...

Updated 9 months ago by Kanai Tomoaki

2D Scene Editor

Scene Design 2D Scene Design

The "Scene Editor" is the main panel of the application in which scenes and animations are displa...

Updated 9 months ago by Kanai Tomoaki

3D Scene Editor

Scene Design 3D Scene Design

The "Scene Editor" is the main panel of the application in which scenes and animations are displa...

Updated 9 months ago by Kanai Tomoaki

MVG Effects

2D Effects

MVG effects are used to render MVG Nodes. The MVG effects basic effect properties are LineWidth a...

Updated 9 months ago by Elisabeth Zauner

Custom Effect Set

2D Effects

It is now possible to configure the list of Effects required by the application. A new project wi...

Updated 9 months ago by Kanai Tomoaki

OpenGL Bitmap Brush Mask Effects

2D Effects

GlBitmapBrushMaskBlend This effect allows to add a mask (i.e. to add additional alpha informatio...

Updated 9 months ago by Elisabeth Zauner

OpenGL Solid Color Brush Mask Effect

2D Effects

GlSolidColorBrushMaskBlend With this effect, you can define a rectangle with a any solid color, ...

Updated 9 months ago by Elisabeth Zauner

IBL HDR

Solution Handling Solution Options

Simply specify a single HDR panorama (latlong) image, and the Engine will automatically generate ...

Updated 9 months ago by Tsuyoshi.Kato

MVG Nodes

Scene Design 2D Scene Design

MVG Nodes can be created in CGI Studio SceneComposer via the Toolbox. Simply drag and drop the de...

Updated 9 months ago by Elisabeth Zauner

CGI Studio Glossary

Getting Started

This glossary has been created to help users who are new to CGI Studio understand the names of un...

Updated 9 months ago by Tsuyoshi.Kato

Overview

Best Practice Advanced Cluster Solution

This solution represents an advanced 2D cluster example. It consists of various scenes that are n...

Updated 9 months ago by Kanai Tomoaki

Overview

Best Practice GettingStartedControls Solution

The GettingStartedControls solution is a sample solution primarily focused on gauge clusters and ...

Updated 9 months ago by Kanai Tomoaki

Shader Compiler

Target setup for R-Car D3

Shader compilation is triggered in the following situations: During shader editing, if r...

Updated 9 months ago by Kanai Tomoaki

Advanced Cluster Part 4

Best Practice Advanced Cluster Solution

The following steps describe how to use the Custom_Gauge control in a scene. Speed gauge and RPM ...

Updated 10 months ago by Elisabeth Zauner

Advanced Cluster Part 3

Best Practice Advanced Cluster Solution

In part 3 of this Best Practice the Custom_Gauge control will be further customized adding contro...

Updated 10 months ago by Elisabeth Zauner

Control Behaviors Flags

Appendix CMake Flags

CONTROLS_BREADCRUMB_BEHAVIORS_ENABLED - Build with BreadCrumb Behaviors(BreadcrumbActionBehavio...

Updated 10 months ago by Kanai Tomoaki