Scene Design
Manage Scenes
Create a New Scene
Create a New Scene There are several options how to create a scene: Use the menu item "New Scen...
Delete a Scene
Right click on a scene in the Solution Explorer or in Scene Tree panel and select "Delete" from t...
Refresh a Scene
After certain modifications, it might be required to refresh a scene explicitly to be rendered wi...
Scene Tree Editing
Scene Tree UI
This section explains the User Interface of the Scene Tree panel. No. Name Description...
Create Nodes
Create Nodes from Toolbox Drag an item from the Toolbox and drop it either into the S...
Manage Nodes
Copy, Move Scene Nodes Scene nodes are all the items which form a scene. They can be toolbox sce...
Locking UI Elements
In different circumstances it could be useful to have the possibility to avoid any type of accide...
Bitmap Preview
Use Bitmap Preview Whenever a Bitmap is selected - for example from the "Imports" panel, "Scene ...
Flipped Bitmaps
The platform definition has been extended and defined via meta-info if the bitmaps shall be flipp...
Pivot Hint
Pivot Hint is a property of a Bitmap which allows to set the coordinates of a point that will be ...
Including Solution Items in Scene Explorer
Creation Solution items can be added in the Scene Explorer via copy-paste or drag-and-drop.The i...
Isolated Editing
For a graphic designer or a technical artist, sometimes it is very useful to have the possibility...
Usage and Dependencies
Find Usage & Dependencies Use this feature by opening a SceneComposer solution to activate and s...
Locking/Unlocking the Properties Panel
Some behaviors like e.g. the ForwardValue behavior have a property TargetNode. The appropriate Ta...
3D Scene Design
3D Nodes
3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Contro...
Node Attachments
Node Attachments Toolbox Create 3D Node Attachments A node can have an appearance attached, hav...
3D Scene Editor
The "Scene Editor" is the main panel of the application in which scenes and animations are displa...
Vertex Buffer Editor
Imported Geometry can be managed and configured in either ArrayBuffer or IndexBuffer format, depe...
Shader Configuration
The Solution option allows for Default Shader Configurations. Add a New Vertex or Fragment Shade...
2D Scene Design
2D Nodes
2D Toolbox The Toolbox for 2D scenes provides the following items: A "Show Cont...
Effects
Effects describe the appearance of a RenderNode in a 2D scene. The number of effects may differ o...
2D Scene Editor
The "Scene Editor" is the main panel of the application in which scenes and animations are displa...
2D Laying Out
Laying out is a feature specific to 2D scenes. Once a layout is applied to a 2D group, all childr...
MVG Nodes
MVG Nodes can be created in CGI Studio SceneComposer via the Toolbox. Simply drag and drop the de...
Referencing external resource
External resources can be referenced and drawn on the scene editor. This feature is only availabl...
Transitions
Concept and Use Cases
Transitions Concept Generally speaking, the concept of "transition" indicates the edge between t...
Use Transitions
Use Transitions Every existing scene is automatically added in two scrollable lists, which are a...
Transition panel
This page describes the panels you can use when configuring and executing transitions. Transitio...
Scoping
Concept and Use Cases
Scoping: Concept The scope concept supplies selects only specific parts of the scene graph...
Manage Scopes in Scopes Panel
Scopes Panel The Scopes Panel (enable from menu "View" > "Libraries" > "Scopes") displays all 32...
Edit Scope Mask of a Node
Scope Mask of a Node in the Properties Panel By default, the scope mask of a node contains all 3...
Controls
There is a detailed documentation about Controls and Behaviors in the General Concepts. It also i...
Databinding UI
Each bindable property have a button next to the property that allows to define a binding. ...
Template
The following items in a solution can be saved as templates. Using templates can help you streaml...
SceneComposer Translator Plugin
Globalization License
If the Translator Plugin files are present but no translation features are accessible in Scene Co...
Create and Manage Cultures and Translatable Texts
This page describes the UI of each menu and feature for multi-languages settings. Please refer to...
Import and Export of Language Packs
Importing Language Data You can import the solution’s cultures and language tables from a Langua...
Adorners
CGI Studio offers the option to use adorners for an easy manipulation of the nodes inside layoute...
Embedded Player
Overview The Embedded Player is a runtime environment for validating solutions created or in pro...