CGI Studio Optimization Techniques
This chapter describes performance optimization techniques for Candera based applications.
Rendering Only Updated Content
Description This chapter briefly describes how to achieve performance optimization by rendering ...
Multi Frequency Rendering
Description This chapter briefly describes the Multi Frequency Rendering technique supported by C...
VRAM Upload Culling
Description This chapter briefly describes how to use scope masks for uploading only dedicated c...
Occlusion Queries and Occlusion Culling
Description In scenes containing nodes with lots of vertices or expensive fragment shaders, the ...
Bitmap Compression
Introduction Bitmap compression aims to improve the application performance by reducing the band...
Drawcall Batching/Geometry Instancing
Description This chapter describes how Candera's Drawcall Batching utilizes Geometry Instancing ...
Courier Specific
MFR - Multi-Frequency Rendering in Courier Multi-Frequency rendering in Courier can be used to ...