Quick Guide
This chapter aggregates recommendations concerning major points explained very shortly.
Optimize Number of Nodes
A reduced number of nodes lead to fewer node-related render state activations that have to be pro...
Avoid Buffer Clearing
Clear only buffers that need to be cleared. Color buffer: The color buffer does not have t...
Disable Depth Test and Adjust Depth Range
Disable Depth Test if Not Required If it can be easily predicted that an object is not occluded ...
Vertex Buffer Optimization
Vertex Buffer Editor Loading of vertex geometry has impact on the bandwidth and on the performan...
Startup Time
Loading Data Asset Tool can be used to partition an asset for a startup scene in a faster flash ...