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Extract Bitmaps

Asset Tool

Description Use the Bitmap Extractor component of Asset Tool for extracting bitmaps from a given asset generated with SceneComposer. Usage For extracting bitmaps from an asset library file, use the following workflow: Obtain the asset for extractin...

Enterprise Edition

Introduction

Best Practice Smart Importer Best Practices

The Smart Importer will allow you to easily and quickly import digital assets to your solution. With AI assistance, you can assign functional HMI controls to elements within your design in a straightforward manner. Several other useful features are included, s...

Recommended PSD Layers Structure for Smart Importer

Best Practice Smart Importer Best Practices

When creating PSD files using Adobe Photoshop, it is recommended that the naming and structure of the Photoshop layer controls be pre-matched to SceneComposer. This will allow for smooth application of controls and their properties when importing with SmartImp...

Usage example (Importing and assigning Control)

Best Practice Smart Importer Best Practices

In this section describes the Control assignment procedure when importing a PSD file with the layer structure described in the previous chapter. The file to be imported on Scene Composer is the IVI sample attached to this document.  From the menu bar on Sc...

Creating a new Solution

Getting Started Quick Start Guide

The first step is to create a new solution with Scene Composer. A solution is a project file containing resources for a single project. Selecting a template makes it easy to create a new Solution. Double-click on the Empty template in Samples and Templates....

Importing resources (Smart Importer)

Getting Started Quick Start Guide

Import contents into each scene in the solution using the Smart Importer, which uses AI to analyze Photoshop files to detect, suggest, and create controls for the Scene Composer solution. This step describes the operation of assigning appropriate controls to i...

2D scene composition

Getting Started Quick Start Guide

Once the import operation is initiated in the Smart Importer, the data is transformed into editable scenes based on the configurations specified within the Smart Importer. These are located in the Solution Explorer panel under [Resources > Car_Cluster > Scenes...

HMI Logic Configuration

Getting Started Quick Start Guide

This section describes how to configure the Gauge control to forward its value to the TextValue control using Fusion. CGI Studio provides a feature called Behaviors to apply logic to nodes without programming. The built-in behaviors provided in SceneComposer ...

Multi-languages Settings

Getting Started Quick Start Guide

CGI Studio's multi-language support feature allows you to easily switch between languages. This section describes how to use this feature to switch between English and Japanese units of measure such as miles and kilometers. For more information about SceneCom...

State Configuration

Getting Started Quick Start Guide

CGI Studio enables application logic through an integrated state machine model. State machines, combined with controls and behaviors, support the construction of complex application logic without programming. This section describes how to set up transitions b...

Transitions configuration

Getting Started Quick Start Guide

This page describes how to set up transitions between the three States created in the previous operation. These state transitions can be configured in the State Machine Editor.  More information about state transitions can be found here. State Transition...

Introduction

Getting Started Getting Started on Android

This manual gives brief instructions to get the Matlab-Connector sample applications built and deployed on Android. Namely, those are MLC-Cluster and MLC-Signals. This Guide addresses the experienced user, therefore the obvious points will not be explained he...

Prerequisites

Getting Started Getting Started on Android

CMake GUI For building, the tool cmake-gui is needed. Navigate to https://cmake.org/download/ and download the latest stable version for your PC, 64bit etition and install it. Ninja build tool For building android applications, yet another build tool is req...

Building an Application Library

Getting Started Getting Started on Android

Open CMake Gui, fill in source and build directory and click Configure. A Dialog opens: Select “Ninja” as build system and check “Select toolchain file” Select: cgi_studio_devices\src\Android\ToolchainFiles\GCC-toolchain-x86_64-Android.cmakeor cgi_studio_d...

Deploying the Asset Library

Getting Started Getting Started on Android

Before an android application can be launched, the asset library has to be deployed on the Android device. Now the tool ADB (Android Debug Bridge) comes into play, which is part of the sdk-platform tools. It is a command line tool which has to be called e.g. w...

Generating and deploying an Android-App

Getting Started Getting Started on Android

Now an android studio project skeleton is needed for constructing a so-called apk file, which is the format of android app packages, like those on Google AppStore. Navigate to cgi_studio_apps/references/Android/ and copy the MlcSample project to a location ...

Trouble-Shooting

Getting Started Getting Started on Android

If you experience Problems, sometimes the so called “Log Cat” is quite helpful, which also allows live filtering by keywords like e.g. “myappname” or “failed” and thelike. Depending on the kind of your Android OS, sometimes the Permissions-Dialog is not...

Candera flags

Appendix CMake Flags

CANDERA_3D_CANVAS_ENABLED defines whether Candera3D Canvas is enabled or not. CANDERA_ASSETLOADER_MEMORYPOOL_ENABLED defines whether asset loader objects are allocated from a dedicated memory pool or not. CANDERA_ASSETLOADER_WORKER_THREAD_ENABLED uses an o...