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Custom Solution Templates
Default Solution Any created solution can be set as a template solution: Create a new solution, name it (example: "MySolutionTemplate") and archive it as a .zip file. The .zip file will be added into the Solutions folder. Usually, this folder can be...
Scene Templates
A scene created by the user can be set as a template by checking its IsTemplate property. This property is located in the [ General ] category in the Properties panel. The dialogue used to create new scenes allows the user to select an existing te...
Open Solution
Open an Existing Solution Open an existing solution via menu "File" > "Open Solution" or Toolbar item. It is possible to open a solution in SceneComposer by dragging the .scs file on "Solution Explorer" or "Scene Tree" panels. Sele...
Save Solution
Save a Solution A solution can be saved via "File" > "Save Solution" menu or Toolbar item. Save a Solution in a New Location A solution can be saved via "File" > "Save Solution As..." Select the new location for the solution in th...
Solution Report
View the Solution Report A solution report provides data for all vertex buffers and bitmaps available in a solution. It can be inspected as well as saved into a CSV file. The "Solution Report..." menu opens a "Solution Report" dialog. ...
HMI Report
Introduction The HMI report can be presented in the browser as a set of HTML documents. The documents that make up the report are interlinked and can be navigated using the navigation bar. Other output formats are CSV and Excel. The information provided by th...
Organize a Solution Using Folders
Solution Explorer Panel SceneComposer organizes the solution in folders. Via "View" > "Solution Explorer" the "Solution Explorer" panel can be enabled, which displays the folder structure. This panel reflects the structure of the folders on the disk. ...
Reusable Solution Libraries
Shareable Component Library (SCL) Usage The main goal of a shareable component library (SCL) solution is to make all the resources from a particular SCS solution available to be used in other solutions. A SCL is an archived file containing SCML/binary files a...
General Configuration
This section allows you to configure fundamental settings that affect the entire solution. It includes essential parameters such as the library type (Solution/SCL), identification settings, default culture, text style, and memory usage options. These configura...
Data Backup
Creating backups function is important for reducing the risk from unexpected outages. In this way, SceneComposer gives to the user the ability to restore the system to a previous valid state. All the saved snapshots can be accesed via Solution Options panel. ...
References
The content of an SCL solution can be used in another solution after it is imported through the "Solution Options" panel. Here is a specific section - "References" - where all the imported references are visible and additional references can be added.
Default Render Mode
Default Render Mode Settings You can open the Solution Options dialog from [ File > Solution Options ] in the menu bar to configure various rendering properties under [ Default Render Mode ]. These properties are automatically applied by SCHost unless another...
Color Palette
Color and Font as Template Each TextNode (the text brush) has to be configured for using: a specific Color a specific Font It is possible to define some color templates or font templates by using "Color Palette..." or "Font Palette..." that...
Text Style Palette
The Text Styles palette section allows you to create, edit, and delete various text style templates. If there are no imported fonts, fonts can be imported using the [ Import Fonts... ] button in the upper right corner of the Text Styles palette section. The...
Clear Mode
The "Clear Mode" item can be created via "Solution Explorer" panel by using the context menu option ("Add" > "New Item"). In this way, all its specific properties ("Clear Color", "Enable Color Write", "Enable Depth Clear" and "Enable Stencil Clear") are relate...
Bitmap Profile
Bitmap Profile When a graphic object that contains one or many bitmaps is imported, the user has the possibility to set an explicit bitmap profile. Any bitmap profile contains three basic properties which can be set to create a specific profile: "Converter", ...
Icon Picker
It is possible to set any type of image as an icon. This "Icon Picker" feature is accesible in the "Solution Options" panel. (Select "File" > "Solution Options".) The first step towards the creation of a new set of icons is to add images. To selec...
Design Master
The Design Master allows selecting an image that will be displayed as background image in the camera view in order to help on editing. Enable this feature by checking the checkbox "Enable" and then selecting the desired image from the existing image...