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Integrate Candera into Custom Build Environments

Build System Setup Building Candera

Integrate Candera into Custom Build Environments For building Candera as part of the Player demo...

Updated 2 years ago by Tsuyoshi.Kato

Candera Device Packages

Build System Setup Building Candera

Supported Device Packages Candera provides device implementations for following device types: ...

Updated 2 years ago by Tsuyoshi.Kato

Text Size Report

Solution Handling

The Text Size Report is a tool that can be used to ensure that the texts and their translations f...

Updated 2 years ago by Tsuyoshi.Kato

Overview

2D Effects

General demands on Effects Effects represent the algorithms that transform input data into visib...

Updated 2 years ago by Tsuyoshi.Kato

Delete a Scene

Scene Design Manage Scenes

Right click on a scene in the Solution Explorer or in Scene Tree panel and select "Delete" from t...

Updated 2 years ago by Elisabeth Zauner

Refresh a Scene

Scene Design Manage Scenes

After certain modifications, it might be required to refresh a scene explicitly to be rendered wi...

Updated 2 years ago by Elisabeth Zauner

Create a New Scene

Scene Design Manage Scenes

Create a New Scene There are several options how to create a scene: Use the menu item "New Scen...

Updated 2 years ago by Elisabeth Zauner

Import from Solution

Import of Resources

A powerful option to import different elements from a specific solution previous created in Scene...

Updated 2 years ago by Elisabeth Zauner

Import Benchmarks

Import of Resources

Render benchmarks can be calculated with CGI Analyzer. As a result, a "*.crsms" file can be expor...

Updated 2 years ago by Elisabeth Zauner

Diagram Bird's Eye

Solution Handling

This feature is available in Fusion/State Machine. This feature provides a Bird's eye view of the...

Updated 2 years ago by Elisabeth Zauner

Auto Values

Solution Handling

Introduction Auto values are values which are internally computed by SceneComposer or Candera or...

Updated 2 years ago by Elisabeth Zauner

Items AssetId

Solution Handling

Item Asset Validation In Candera the objects are now identified using a numerical Id. For Librar...

Updated 2 years ago by Elisabeth Zauner

Device Capabilities and Constraint Violations

Solution Handling

Device Capabilities and Constraint Violations Device capabilities for both target and simulation...

Updated 2 years ago by Elisabeth Zauner

Candera Logging

Solution Handling

The SceneComposer Output panel is similar to the Candera logging panel. Activate the panel via "V...

Updated 2 years ago by Elisabeth Zauner

Problems Browser

Solution Handling

Problems Browser A dedicated problems browser is available, which can be activated through "View...

Updated 2 years ago by Elisabeth Zauner

Wireframe Scene Design

Solution Handling

Wireframe Scene Design It can be really difficult to find a specific object in a complex scene w...

Updated 2 years ago by Elisabeth Zauner

Annotations

Solution Handling

Add Annotations A property named "Annotations" is available on each SceneComposer element. By us...

Updated 2 years ago by Elisabeth Zauner

Import from Photoshop

CGI Studio 3.0.0 SceneComposer V3.0.0

Photoshop Import/Export From Candera 2.10 to 3.0, TextBrush was changed in that: Alignm...

Updated 2 years ago by Tsuyoshi.Kato

SceneComposer Usability Improvements

CGI Studio 3.0.0 SceneComposer V3.0.0

Reusable Solution Library The main goal of a shareable component library (SCL) solution is to ma...

Updated 2 years ago by Tsuyoshi.Kato

Candera Engine 3D

CGI Studio 3.0.0 Candera V3.0.0

OpenGL ES 3.0 Support RenderDevice for OpenGL ES 3.0 In order to support OpenGL ES 3.0 a new Re...

Updated 2 years ago by Tsuyoshi.Kato