Recently Updated Pages
SceneComposer Usability Improvements
Zoom Display Preview In some particular situations, the user could need an option to switch back...
SceneComposer Usability Improvements
Disable Widgets In the "Preferences" menu, two new options for disabling widgets were added: ...
Candera Base
Event Listener This version introduces the foundation for a new event/listener system based on t...
iMX6 Linux ARM: Prerequisites
Hardware: Freescale iMX6 SABRE CGI Studio has been tested on Freescale iMX6 SABRE Lite and Autom...
PowerVR GPU Specific Best Practices
The following rules are a set of performance recommendations that developers should seek to imple...
MLC
System Requirements This document mandates adherence to the Android Application Development Envi...
Update the Solution Icon
The solution icons displayed in the "Recent" section of the Welcome to Scene Composer screen can ...
Organize a Solution Using Folders
Solution Explorer Panel SceneComposer organizes the solution in folders. Via "View" > "Solution ...
Solution Report
View the Solution Report A solution report provides data for all vertex buffers and bitmaps avai...
Save Solution
Save a Solution A solution can be saved via "File" > "Save Solution" menu or Toolbar item. ...
Open Solution
Open an Existing Solution Open an existing solution via menu "File" > "Open Solution" or Toolbar...
Shortcut Commands
Basic Operations F2 Rename Del Delete Ctrl+C Copy Ctrl+F Text sea...
Content Creation
Formats supported by CGI Studio 3D File Format: FBX While import software (Autodesk FBX SDK) su...
Scene Templates
A scene created by the user can be set as a template by checking its IsTemplate property. This pr...
SCHost Information
In order to help the user identify which font engine is active in SceneComposer, a Platform menu ...
Introduction
CGI Studio Courier Overview Courier framework implements Model-View-Control architecture...
Concept and Use Cases
Control Concept Controls are template scenes created for later reuse via control nodes. They are...
Overview
This chapter gives an overview of Behaviors. What are Behaviors? The purpose of Behaviors is to...
Import Raw Resources
You can import any type of raw resource by selecting [ Import > Import Raw Resources... ] from th...
Using Licenses
Licenses will allow you to decide which features to use within Scene Composer. This includes 2D, ...