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Controls 3.16

CGI Studio 3.16

Added TurnByTurn Control

Behavior 3.16

CGI Studio 3.16

Streamlined Behavior Set: Automatic configuration of best behavior set for each project for CMAKE via SC-Plugin

Scene Composer 3.16

CGI Studio 3.16

Scene Composer New View Editor  Embedded Player option to launch the player within Scene Composer Multi‑view support for enhanced 3D authoring with up to four camera views Smart Importer with improved Figma import handling and better user f...

Advanced Cluster Solution

Sample Solutions

Overview This solution shows an advanced 2D cluster example. It consists of various scenes that are necessary to represent an advanced Cluster. The Main Scene consists of gauges that can be manipulated with Controls and Behaviors. Other scenes, like ControlPan...

Enterprise Edition

GettingStartedControls Solution

Sample Solutions

Overview The GettingStartedControls solution is a sample solution for a gauge cluster and a center cluster. Various controls are used to realize an advanced gauge cluster and a center cluster. In addition, interactions between those controls are built to real...

Font Palette

Solution Handling Solution Options

To use specific fonts in each TextNode (text brush), you need to configure the font settings in advance. By using the Font Palette available in the Solution Options menu, you can create and manage font templates that define the font type, size, scale, face, an...

Solution Information

Solution Handling Solution Options

This feature allows you to set an easily recognizable name, description, and thumbnail image for each solution. This makes it possible to instantly grasp the content of a solution on the Scene Composer Startup Panel, preventing mix-ups and editing mistakes. Ev...

Embedded Player

Scene Design

Overview The Embedded Player is a runtime environment for validating solutions created or in progress in Scene Composer. The Embedded Player operates as a panel in Scene Composer, allowing you to view the Scene Editor and Embedded Player side by side, and ins...

Shader Compiler

Target setup for R-Car D3

Shader compilation is triggered in the following situations: During shader editing, if requested via menu item "Shader" > "Compile Shader" or by pressing F7 key, the selected shader or shader program will be compiled using the platform's shader compil...

Used Behaviors Plugin

Build System Setup Building Player, Widgets, and SCHost

The "Used Behaviors Plugin" extracts the type names of all Behaviors referenced in a solution.At asset generation time, it generates a CMake file as given in the plugin configuration. When configuring a build with CMake, there is a new option "CONTROLS_PLUGIN...

Target setup guide for the ESP32S3 (ESP32S3-Touch-LCD-2.8C)

Target setup for Software Renderer 2D

Before you Begin Before starting with the setup guide, we recommend the following to get familiar with CGI-Studio: Explore CGI-StudioRead the Quick Start Guide.  Learn to create SceneComposer SolutionsThe documentation provides instructions on how to crea...

Target Setup for the STM32MP135f and other Linux based targets

Target setup for Software Renderer 2D

This guide aims to explain how to setup a Linux based target for the Software Renderer Platform and how to build a player for this target. The guide was tested on the STM32MP135f but the setup should be similar on most other Linux platforms that support DRM/KM...

MVG Effects

2D Effects

MVG effects are used to render MVG Nodes. The MVG effects basic effect properties are LineWidth and StrokeColor. When an MVG node is created, its corresponding MVG effect is automatically applied by default. MVGArcBrush This is the default effect applied to...

Navigation

Controls and Behaviors Predefined Controls

TurnByTurn Control The TurnByTurn Control is designed as an overlay to provide information about the distance to the next turn in the following way: Absolute distance Value and unit of absolute distance to the next turn, the value gets automatically rou...

Fbdev: Prerequisites

Target setup for Fbdev Fbdev BSP

Hardware: Telechips Dolphin 5 CGI Studio has been tested on Telechips Dolphin 5 Board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross compilation make...

Running the CGI Player Demo Application on Fbdev

Target setup for Fbdev Fbdev BSP

Copy the application and the asset to the target. This can be done by copying the filed to the SD card containing the system, via ssh or with an USB flash drive. Loading and running the application Note that no other application that uses graphics hardware c...

Building Own Application for Fbdev

Target setup for Fbdev Fbdev BSP

Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Candera applications refer to CGI Studio Build System To configure and generate makefiles for compiling the CGI Player, follow be...

Nullws:Prerequisites

Target setup for Nullws Nullws BSP

Hardware: R-Car E3 CGI Studio has been tested on R-Car E3 System Evaluation Board. CMake In order to build Candera, the Meta build system CMake needs to be installed with at least version mentioned here.CMake is able to create the cross compilation make fil...