Advanced Search
Search Results
1387 total results found
Running the CGI Player Demo Application on Nullws
Copy the application and the asset to the target. This can be done by copying the filed to the SD card containing the system, via ssh or with an USB flash drive. Loading and running the application Note that no other application that uses graphics hardware c...
Building Own Application for Nullws
Generate Makefiles with CMake For general information about CGI Studio Build System and CMake properties available to configure Candera applications refer to CGI Studio Build System To configure and generate makefiles for compiling the CGI Player, follow be...
Preparation
CgiRemoteControl.exe is a command-line tool that loads a SceneComposer solution and performs processing according to a configuration XML. The concrete processing is implemented on the plugin side. When necessary, pass a string command with --PlugInControl to i...
Command-line usage
Below are the basic steps for running CgiRemoteControl.exe. Because CgiRemoteControl.exe only triggers plugin processing, a separate plugin implementation is required. Execution Format Run CgiRemoteControl.exe from a script or command prompt using the follow...
Plugin-side implementation
CgiRemoteControl.exe is the execution trigger that starts plugin processing from the command line; the actual processing is implemented and executed on the plugin side. Therefore, on the plugin side, implement the IEventListener interface to handle events. ...
Hardware setup for NXP RT117X
Required Tools and Equipment The following tools and equipment are needed to set up and run the project: NXP RT117X hardware board with display CGI Studio (Minimum version 3.15.1) CMake GUI Visual Studio Code Ninja Build Tool Required binary files (.b...
Blend Mode Mapping
Following are the mapping from OpenGLES blend mode to NXP-RT supported blend modes. VG Image blend mode mapping (VGLite API 3.x, available only in BSP version 25.06): OPENVG_BLEND_SRC_OVER : sF=SourceAlpha, dF=InverseSourceAlpha, sAF=One, dAF=InverseSou...
Software Setup for Flashing NXPRT117X
Scene Composer Configuration Open Scene Composer and create a new solution using the Empty Sample Solution template. Select and import multiple images into Scene Composer from the following path:(CGI-ROOT/cgi_studio_content/2D/Paid_Stock_Images) Drag and ...
External Image Behaviour
Behaviour Overview Feature Description A new file resource manager called FileSystemResourceManager has been introduced. With this new resource manager, “FileSystem”, users can now use it with the external resource behaviours SetExternalBitmap and ExternalBi...
JPEG Bitmap Converter
Feature Description The Traveo 2 JPEG Bitmap Converter allows the user to import compressed JPEG images directly into the solution using the JPEG bitmap profile. These JPEG images are then decoded by the onboard JPEG decoder at runtime. This means that the de...
MJPEG Stream Behavior
Feature Description The MJPEG Stream behavior allows the user to decode and play an MJPEG video stream. The MJPEG Stream behavior uses the onboard JPEG Decoder hardware to decode the JPEG frames and display them on a bitmap node. Refer to the Video Format Co...
Video Format Conversion
Introduction to ffmpeg ffmpeg is a free and opensource tool that can be used to convert images and videos to different formats. The tool can be used to convert any video file to MJPEG format so that it can be imported and played by the MJPEG decoder behavior....
Overview
View Editor is the feature set in SceneComposer for designing and managing Views. You can compose screen-level Views by combining Scenes and existing Views, structure their transitions as a tree, and export the result as a Global State Machine asset. In additi...
View Definition Editor
View Definition Editor lets you define “screen-level Views” by combining Scenes created in SceneComposer with existing Views, and make those definitions available to the View Tree, the State Machine, and the Action Chain Editor. Only Views are displayed as no...
Action Chain Editor
Action Chain Editor is a visual editor for composing a View’s event logic on a per-trigger basis. Starting from user input or system events, you can define transitions between Views, play animations, and build complex event-driven behaviors—visually and intuit...
Condition Editor
The Condition Editor is a visual editor for defining conditional logic that branches the processing flow based on input devices and the solution state. Conditional logic is managed in Condition Blocks. Within a Condition Block, you define one or more Condition...
View Tree
View Tree is the editor for arranging View in the solution as a tree and composing screen transition logic based on that structure. When you define transition relationships between Views on the tree, that information is exported as the Global State Machine at ...
Docs Agent
The Docs Agent is an AI-powered chatbot designed to accelerate your search within the CGI Studio documentation. The conversational assistant can: Summarize long documentation pages Connect concepts across different pages Point you to specific tutorials ...