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Create an Animation Template

Animation Design Template Animations

Save Animation as Template A user defined animation can be saved as an animation template to be later used in other animations. To create an animation template the user has to choose the option "Save as Template" from the context menu of an existing user def...

Create Animation From Template

Animation Design Template Animations

To create a new animation from template the "Add Animation From Template" context menu option should be used. This is possible on following types of animations: Imported animations and Template Animations. Imported Animations If an object which has its own...

Partial Animation

Animation Design

You can use the Partial Animation feature by Configure And Play Animation and/or Jump To Animation Keyframe behaviors. For this porpose, you need to set up two properties, SequenceStartTime (the start point of the animation) and SequenceDurationTime (the durat...

New Script

Scripting

A new script is created using the "New Script" menu item. Selecting the item will prompt a dialog to enter a name. Depending on the option 'Code Template' in the dialog, the newly created script will either be empty (Code Template: Empty), contain common...

Script Editor and Script Validation

Scripting

Double clicking on a script in the Solution Explorer, Toolbox, or on a script component, opens the Script Editor. The editor supports syntax highlighting for Lua. The user can edit scripts by using an external editor, too. The script code will be automatica...

Script Components

Scripting

Scripts themselves are assets just like textures or shaders. This means they have to be referenced in the scene so that they can be executed and operate on scene objects. This is were script components come in. A script component is an instance of a script tha...

Script Execution

Scripting

Scripts can be executed by selecting "Start Script System" from the Script menu, pressing Ctrl+F6, or clicking the "Start Script System" button in the Script Editor. Execution of script can be stopped by selecting "Stop Script System" from the Script menu, pre...

Support for Object Reference Properties

Scripting

It is possible to assign object reference data types to script properties. Once a script has been assigned to a script component, the property panel of the ScriptComponent is populated with properties exposed by the Script. Dragging an object on a ScriptCompon...

Generate Asset Library

Asset Library Generation

Asset Library An asset library is a binary compact format containing all user defined artifacts part of a solution. Open "Generate Asset Library" dialog via menu or toolbar item. The "Generate Asset Library" dialog lists following items part of the solu...

Color Depth Configuration

Asset Library Generation

Color Depth Configuration Color Depth Configuration allows choosing among several supported color formats for generating bitmaps into target asset files. This is required to cover specific needs or constraints on several platforms. When an image is imported,...

Plugin Notification after Generation

Asset Library Generation

Enable Plugin Notification With the option "Enable Plugin Notification" in the Asset Library Generation dialog, a hook into the generation process is available. This might be useful for any kind of post-processing of the generated asset. Following plugins usin...

Plugin Options

Preferences

Plugins Available Available plugins are displayed under  [ Plugins ] in the Preferences dialog. All available plugins are enabled by default. To disable a plugin, click the button to the right of its properties. When the button displays "Enable," the plugin is...

Export / Import

Preferences

Plugins Available Plugin Specific Options Use the "Export" / "Import" buttons, placed above the Preferences window, to export or to import Preferences. The export process will not imply Shortcuts and Favorites categories (available in Properties panel) ...

General Options

Preferences Environment Options

SceneComposer Customization can be done via menu bar [ File > Preferences... ]. Hide warnings and messages from imports in Problems panel If enabled, warnings and messages from imports in the Problem panel will be hidden. Automatically Tick Camera If e...

Auto Save

Preferences Environment Options

Autosave solution Instead of manually saving an ongoing solution at different times, the user has the possibility to set the automatically process of saving the solution. If the user enables this setting (Disabled by default), the SceneComposer automatical...

Animation Options

Preferences Environment Options

Enable animation grid The animation grid represents a collection of lines at a configurable step size for each axis (Grid X Frequency and Grid Y Frequency) that is rendered in the background of the CurveEditor of the AnimationTimeline panel.  Grid X Freque...

Properties Panel - Favorites

Preferences Environment Options

Enable favorites You can save any property as a favorite property.  Add / Remove Properties to Favorites Any property can be saved as a favorite property just by right-clicking on it, after the favorites are enabled. A "Favorites" category will appear in ...

Shortcut Customization

Preferences Environment Options

Shortcut Options SceneComposer provides many default shortcuts available on a list that can be accessed from the "Help" > "Hot keys" menu or by using the shortcut Ctrl + H. Due to the huge number of available hot-keys (shortcuts), it could be difficult to ...