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Starting SceneComposer

Starting SceneComposer

Starting SceneComposer Start SceneComposer by calling SceneComposer.exe from folder cgi_studio_root/bin/SceneComposer. Like any other application, SceneComposer has the ability to be pinned/unpinned to Windows taskbar or to Start Menu (right click on SceneCo...

Scene Composer GUI

Starting SceneComposer

Startup Panel  SceneComposer GUI  Left Side Panels  Center Panels  Right Side Panels  Perspective Support  Hints on Input Devices for Scene Editor Startup Panel The Startup panel gets opened first when the application is launched and allows the user to: ...

Using Licenses

Starting SceneComposer

Licenses will allow you to decide which features to use within Scene Composer. This includes 2D, 3D, and any other features from the feature list (primarily plugin related features). You can access Licenses by going to Help > Licenses within the menu bar. ...

Help File

Starting SceneComposer

The Help File can be opened via menu "Help" > "Help" or by pressing the "F1" key.  

Source Control Support

Solution Handling

 Source Control Support  Source Control Commands  Types of Resolve Conflicts   Source Control Support: Subversion SceneComposer's built-in source control support uses the Subversion (SVN) Toolchain. By default, Source Control Support is disabled. Source...

Annotations

Solution Handling

Add Annotations A property named "Annotations" is available on each SceneComposer element. By using this property the user can add individual information to selected objects. The property is located in the "Properties" panel under the "General" section next t...

Searching

Solution Handling

Search for Objects in a Solution This chapter describes how to use the "Search" panel for advanced searching for objects in a solution. Specify Search Criteria Make the Search tab visible in Scene panel. This can be done through the menu "View" - "Search". ...

Wireframe Scene Design

Solution Handling

Wireframe Scene Design It can be really difficult to find a specific object in a complex scene with many objects(objects hidden by other, bigger objects). A good solution in SceneComposer is the usage of the wireframe nodes preview type. Wireframe rendering a...

Problems Browser

Solution Handling

Problems Browser A dedicated problems browser is available, which can be activated through "View" > "Output" > "Problems" A problem is a message related to one item in the solution. In addition to the message itself the problem also has a numeric Id, a se...

Candera Logging

Solution Handling

The SceneComposer Output panel is similar to the Candera logging panel. Activate the panel via "View" > "Output" > "Candera Logging" All Candera traces can be displayed. In the Candera logging panel the first mandatory action is to enable the tracing by ...

Undo and Redo Operations

Solution Handling

Undo and Redo Operations Any operation concerning scene design and animation design can be undone or redone. Undo an operation via menu "Edit" > "Undo" or Toolbar item. Redo an undone operation via menu "Edit" > "Redo" or Toolbar item. ...

Device Capabilities and Constraint Violations

Solution Handling

Device Capabilities and Constraint Violations Device capabilities for both target and simulation are displayed in SceneComposer via menu item "Platform" > "Device capabilities". The "Device Capabilities" panel provides two distinct columns where ...

SCHost Information

Solution Handling

In order to help the user identify which font engine is active in SceneComposer, a Platform menu entry is available: "SCHost Information". It displays the configuration that was used to build SCHost, including the font engine.

Item Names Validation

Solution Handling

The validation rules for item names are now applied also during imports and solution loading. These rules are: The item name mustn't be null or empty; Only the following characters are allowed in item names: In the User Interface (UI) ...

Items AssetId

Solution Handling

Item Asset Validation In Candera the objects are now identified using a numerical Id. For Library Items (scene, bitmap, etc) the maximum value is 1FF FFFF (25 bits), for Node Attachment Templates (appearance collection, material, render mode, uniform setter, ...

Auto Values

Solution Handling

Introduction Auto values are values which are internally computed by SceneComposer or Candera or inherited from other objects in certain situations. In these situations, it is useful to show the computed value and an information that the value is computed. E...

New Solution

Solution Handling Manage Solutions

Create a New Solution A new solution with all the basic elements can be created via Startup Panel item or menu "File" > "New Solution" or Toolbar item. In the "New Solution" dialog that appears after selecting one of the above, you can set basic ...

New Solution Wizard

Solution Handling Manage Solutions

When a new Solution is created as shown in the previous step, it is possible to use the New Solution Wizard. Here, important parts of the solution can be configured: Mange the Data binding source. Manage the import of .fbx files. Manage the import i...