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Courier V3.2.1
Foundation Changes Time stamp and Source ID have been added to the Touch Message and the Touch I...
FeatStd Util
Variant explicit constructor The Variant constructor have been changed from conversion construct...
Transitions
Sequential Transitions - Extended Hint Constructor The constructor for Transition Hints has been...
Layout Monitor
Introduction The Layout Monitor is a feature that allows the user to see the relevant areas comp...
Types of Layouters
Default Layouter When no layouter is set (Layouter Type is set to None), the default layouter is...
EventHandler Tab
Every control needs an EventHandler in order to handle user events and take appropriate actions.E...
Behavior Definition
Behavior Definition While SceneComposer can be used to compose the static structure and properti...
Behaviors and Events
This chapter explains how the Event-System in Behaviors work. General Behaviors communicate via...
External Texture Image
How to use EGLKHRExternalTexture To use an DMA buffer as an external texture create an array to ...
Introduction
Multi-Language Support Preparing an application to perform in multiple locales requires the CGI ...
Manipulating Animation Keyframe Sequences
This method allows to modify specific keyframes of a previously initialized keyframe sequence. D...
Using Animation Callback Functions
Animation Event Listener If an application shall be notified about events of the triggered anima...
Using Globalization in Applications
Requirements for Multi Language Support CMake setting CANDERA_GLOBALIZATION_ENABLED is e...
Appendix A: Sample code
Please refer to the following code snippets for information on how to the Warping Library and Can...
Warp Image Bounds
Warp image bounds comprise upper left corner point of the bitmap image area, its width, and heigh...
2D Node Transformations
2D Node Manipulation Example To illustrate basic node transformation operations, the NodeManipul...
Set Priority of Lua-Scripts
Script Priority Another useful feature of Lua-Scripting is the priority. It defines in which ord...
Communication between Children
How to find siblings This chapter explains how to get access to sibling nodes via the id of thei...
Id Handling
This chapter explains how to get access to other nodes via the id of their attached script. There...
Asynchronous Asset-Loading
Description This tutorial describes Asynchronous Asset-Loading and provides short examples on ho...