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Add a new Display
Add display There are two options available on how to add a new display: Go to "Platform" > "New Display" in the menu bar or go to the Render Targets panel, right click on the Displays node and select "New Display". "New Display" Menu "Render Targets"...
Add a new Render Target
Add Render Target A render target is an abstraction of a rendering surface. In the field of 3D computer graphics, it is a feature of modern graphics processing units (GPUs) that allows a 3D scene to be rendered to an intermediate memory buffer, or Render Targ...
Link a Camera to a Render Target
Link a Camera to a Render Target There are two options on how to create a link between a camera and a render target: Camera to render target: Drag the camera in the Scene Tree panel and drop it on the desired render target in the Render Targets panel. Ren...
Default Render Target
The default render target is the render target that new cameras are attached to by default. Visually, the default render target is identifiable by the "(default)" text near it's name or by the "Is Default" property which is checked. Also, its tooltip displays ...
Smart Scene/Camera Preview
Smart Scene/Camera Preview It is possible to enable/disable camera visualization into the display(s) based on scenes. Depending (offscreen) cameras are automatically activated. The actions are offered via context menu on the camera, render target, display obj...
Rendering Order
Rendering Order The order in which the rendering occurs in SceneComposer follows the next rules: All the widgets from the active scene get updated; All the 2D cameras are rendered: all the cameras are sorted by following the sequence number; all the camer...
Display Renderer Statistics
Add display Render Statistics inform the user about current performance indicators during rendering. Therefore they are of major help when trying to identify performance bottlenecks. This information is presented to the user in a dedicated panel which can be ...
New Animation
Create a new empty Animation An empty animation can be created via "New Animation" menu item. "New Animation" Menu "New Animation" Toolbar Item (only available if "Animation Design" is active) If toolbar does not have the animation toolbar, ...
Manage Animations
Animation List All the animations from the solution are listed in the Animation List. Selecting an animation from the list displays it in the "Scene Render" panel of the main view of the application, when it is started. If toolbar does not have the animation...
Add Animated Property
Configure an Animated Property Design an animation by going to the in Animation Design perspective in SceneComposer. The perspective can be chosen by pressing the "Animation Design" button on the toolbar. Each animation is composed of one or more animated ...
Type of Values
Types of Values: Absolute or Relative Animation values can have two different types: Absolute: Configured animation values are absolute to the current value of the animated property. Relative: Configured animation values are relative to the current value...
Interpolation
Interpolation Strategy The interpolation strategy of an animation can both be selected during creation of the animation, and of course also later changed on existing animations. Configure an interpolation strategy by the following ways: When a new property ...
Animation Values - Keyframes
Animation Values Panel The "Animation Values" panel is used to textually view and edit the properties values and the key frame's sequence times of an animated property. Editing can only be done on the user defined animated properties. The template animated pr...
Timeline Editor
Animation Timeline Editor The "Animation Timeline" panel is used to graphically view and edit the properties' values and the key frames' sequence times of an animated property. The editing can only be done on the user defined animated properties. The template...
Curve Editor
Curve Editor The Curve Editor is a special editing mode in the "Animation Timeline" panel, which allows graphical editing of the animation values on the interpolation curve. Double click on an animated property in Animation Timeline panel to open the Curve...
Animation Editing Modes
Both in Animation Timeline Editor and in Curve Editor, following animation editing modes are available: Move key frame without restriction Move only between neighbors Scale earlier, move later key frames Scale key frames Shift all key frames Move ...
Play Animation
Start/Stop Animation Start Animation You can start an animation in one of the following three ways, Select [ Animation ] > [ Start Animation ] from the Menu Bar. Click the [ Start the playback of the selected animation ] icon in the Scene Editor (you...
Animation Groups
Create an Animation Group Create a more complex animated sequence in a scene with Animation Groups. Multiple animations are grouped and can run simultaneously. Create a new animation group using the menu item "New Animation Group" from the Animation menu. ...