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glTF Extensions Solution

Sample Solutions

Overview The glTF Extensions Solution is a sample solution designed to demonstrate the various g...

Updated 5 months ago by Kanai Tomoaki

Basic Operations

Import of Resources Smart Importer

This section describes the basic operations on the Smart Importer. Import File Formats The Smar...

Updated 5 months ago by Kanai Tomoaki

Dirty Area Management

Courier Tutorials

Dirty Area Management (DAM) refers to an optimization measure to reduce draw calls to the render ...

Updated 5 months ago by Tsuyoshi.Kato

Example

State Machine

The following book provides examples of how to use state machines: Best Practices > State Machin...

Updated 5 months ago by Elisabeth Zauner

Debugger

State Machine

A dedicated debugger is provided as an important tool to complement the state machine modeling pr...

Updated 5 months ago by Elisabeth Zauner

Action Behaviors

Controls and Behaviors Predefined Behaviors

Animation Action Behaviors Configure and Play Animation Class Reference Starts, stops, pause...

Updated 5 months ago by Elisabeth Zauner

View Tree

View Editor

View Tree is the editor for arranging View in the solution as a tree and composing screen transit...

Updated 5 months ago by Tsuyoshi.Kato

Properties Overview

Appendix

Common Category Property Property description General Properties ...

Updated 5 months ago by Tsuyoshi.Kato

Components in State Machine

State Machine

A State Machine diagram is built by combining core components such as States and Transitions. Typ...

Updated 5 months ago by Elisabeth Zauner

CGI Studio Components

Getting Started

CGI Studio Components CGI Studio consists of the following Components Bin  CGI Studio 3PSW  ...

Updated 5 months ago by Kanai Tomoaki

Basic Operation

State Machine

State Machine in the Menu Bar The State Machine menu in the menu bar, offers the following optio...

Updated 6 months ago by Elisabeth Zauner

Import and Export of Language Packs

Scene Design SceneComposer Translator Plugin

Importing Language Data You can import the solution’s cultures and language tables from a Langua...

Updated 6 months ago by Tsuyoshi.Kato

Create and Manage Cultures and Translatable Texts

Scene Design SceneComposer Translator Plugin

This page describes the UI of each menu and feature for multi-languages settings. Please refer to...

Updated 6 months ago by Tsuyoshi.Kato

Figma

Import of Resources Smart Importer

Smart Importer can import Figma data. This page explains how to to import Figma data with Smart I...

Updated 6 months ago by Kanai Tomoaki

Compile Shaders

Target setup for iMX6 with QNX OS iMX6 Various Device Specific Content

Shader compilation is triggered in the following situations: During shader editing, if r...

Updated 6 months ago by Kanai Tomoaki

Compile Shaders

Target setup for iMX6 Integrity Setup iMX6 Various Device Specific Content

Shader compilation is triggered in the following situations: During shader editing, if r...

Updated 6 months ago by Kanai Tomoaki

Compile Shaders

Target setup for iMX6 with Linux OS iMX6 Various Device Specific Content

Shader compilation is triggered in the following situations: During shader editing, if r...

Updated 6 months ago by Kanai Tomoaki

Examples Using Predefined Behaviors

Controls and Behaviors Predefined Behaviors

Thermometer Example 1. Drag&drop a Slider Control and a Text Value Control from the Controls P...

Updated 6 months ago by Tsuyoshi.Kato

Set Uniform

Controls and Behaviors Predefined Behaviors

Set Uniform Sets the value of a specified uniform using the received input on a shader associate...

Updated 7 months ago by Tsuyoshi.Kato

Graph

Controls and Behaviors Predefined Behaviors

Bar Graph Creates a bar graph based on a provided list of numeric values, with configurable bar ...

Updated 7 months ago by Tsuyoshi.Kato