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Configuration example
This page explains how to use Fusion to configure operations related to "Set Text", which is one examples of applying a behavior within a Fusion diagram. Prepare Nodes in the Scene Editor In the Toolbox, navigate to Control > Touchable. Drag and drop a Te...
Fusion
In the Preferences [ Environment ] > [ Fusion ], you can configure settings related to the display in the Fusion panel. General Default colors You can configure the color of the newly created Fusion nodes displayed on the Fusion panel. Changin...
CGI Studio 3.12
CGI Studio 3.12 - What's New: Welcome to CGI Studio 3.12, Candera's software development platform for hybrid 2D and 3D graphical interfaces for automotive systems. This page provides information regarding the most recently added features and updates since ou...
Document usage
This section describes how to use this document (CGI Studio Documentation). Structure of this document This document consists of the following four levels. Shelves This is a large classification. It corresponds to the role of bookshelves in a libra...
MVG Nodes
MVG Nodes can be created in CGI Studio SceneComposer via the Toolbox. Simply drag and drop the desired MVG Node into the Scene Editor or Scene Tree Panel. The following MVG Nodes are available: MVG Arc Node MVG Ellipse Node MVG Path Node M...
CGI Studio HMI Rotation
It might occur that a hardware display that is designed for landscape mode (horizontal orientation) is installed into an environment where it is actually used in portrait mode (vertical orientation). This would mean, the designers and programmers would have to...
Industrial solution
Summary This solution presents innovative industrial samples using 2D and 3D scenes. Generate and Play] button in the toolbar to play the solution. In the first scene, the Machine Dashboard will appear. Clicking the "Production" or "Diagnostics" button in the ...
The example file of Figma
This section describes how to use the instrument cluster as a Figma design file example. The example file is stored in the following location. <root>/cgi_studio_content/2D/Figma/AI_Cluster_Sample.fig Due to technical limitations, Figma design files cannot be...
Note on the contents
All information in this document is subject to change or deletion without notice. The information contained herein is current as of the date of Release. Please note that the information may differ from the latest products and conditions.
Referencing external resource
External resources can be referenced and drawn on the scene editor. This feature is only available when launching Scene Composer on the Android platform. Resource Reference Menu [ Set External Resource Path... ] in the menu bar under [ File ] to browse exter...
External Resource
This page explains how to use the behaviors that operate on external resources (such as images) located outside the Scene Composer solution: External Bitmap Provider, Set External Bitmap and Check External Resource Change. For how to reference external resour...
Figma
Smart Importer can import Figma data. This page explains how to to import Figma data with Smart Importer and how to work with the results. Please note that you cannot import Figma data for which you do not have editing privileges. Preparations for Importi...
Zooming
This feature was created to assist in developing high- or low-resolution HMIs. Developers of low-resolution HMIs can zoom in, developers of high-resolution HMIs can zoom out. It may also be convenient if you want to take a closer look and examine the HMI in d...
Rotate
This feature simulates a physical rotation of the display. The toolbar allows to rotate the Player's display clockwise. You can choose to rotate it by 0° (default), 90°, 180°, or 270°.
General 3.12
General Changes This page describes general updates that were made to CGI Studio for version 3.12. Documentation Updates Dynamic documentation New look & feel incl. images and multimedia contents Support for multiple language Sample Solutions New/Upd...
Candera 3.12
VectorialRenderData and respective interfaces were removed VectorialRenderData and its respective interfaces in RenderDevice2D were removed because they were not used. GlMaskEffect Scale behavior changed When the size of the mask image was bigger than the s...
Controls 3.12
New Controls: 3D Shapes Controls Arrow Capsule Cone Disc OilTank Pyramid RoundedCube Spindle Text3D Tube TwistRing Wedge
Behaviors 3.12
New Behaviors: Set External Bitmap: Retrieves a bitmap and sets the bitmap of the associated Render Node when its action is triggered. Check External Resource Change: Reacts on ExternalResourceChangedEvents, reloading the resource and invoking an update if...