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FeatStd 3.12
String functions without bounds deprecated All FeatStd::Internal::String related functions without bounds have been deprecated. Candera::StringPlatform is an alias for FeatStd::Internal::String. Affected functions are: FeatStd::Internal::String::CompareSt...
Scene Composer 3.12
New Feature Fusion Fusion allows you to structure your scene logic easily in a visual node designer Vector Graphics Support for vector graphics is added, which can be created in Scene Composer or imported via SVG files. State Machine Sta...
Layout Monitor
Introduction The Layout Monitor is a feature that allows the user to see the relevant areas computed by the layouter as an overlay on top of the rendering of the application. The user can select nodes in the scene tree, the layouter rectangles a...
Cultures
In order to compose texts in different languages, a culture (language setting) must first be created. (1) Add Culture button Add a new culture setting row. (2) Remove Culture button Delete the selected culture setting row. (3) Searc...
Default Shader Config
For Shader Configuration in detail, see Shader Configuration. During FBX import, no automatic shader assignment for the imported scene is performed. This means the imported nodes have no shader attachments in the node appearance, and rendering is done accordi...
Default Shader Params
For Shader Configuration in detail, see Shader Configuration. On this panel, you can change the default names of values specific to the semantics of the UniformSetter. Select the target for editing from the [ Auto Uniforms ] and [ Shader Attributes ] tab...
Problems Configuration
”Errors", "Warnings" and "Messages" that appear in the Problems panel are listed. By checking the [ Suppress ] checkbox on the panel, you can hide the notifications that appear in the Problems panel. Even if this option is enabled, "Warnings" and "Messag...
Player Configuration
Configure settings related to CGI Panel startup. Panel Path Specifies the path to the CGI Panel. By default, the path points to the correct executable but the path can be changed or browsed for with the [ Browse ] button. Panel Path Type ...
Default Render Target Configuration
In the File->Solution Options menu the "Default Render Target Configuration" section allows to set a default render target or to choose whether the camera is activated or not after it has been automatically assigned to the default render target. Default Render...
IBL HDR
Simply specify a single HDR panorama (latlong) image, and the Engine will automatically generate the required IBL textures. Here, you can configure the target image. The generated IBL will be used as a shared resource within the project. You can also configure...
Layout Configuration
Default Bidi Base Level Defines how alignment is handled in cases where right-to-left characters such as Arabic or Hebrew (Bidi/Bidi) are mixed in with left-to-right writing such as English. Implicit: Depends on the first strong character in the string. ...
Language
Selecting this option allows you to select either English or Japanese as a displied language. After selecting either language, restarting Scene Composer manually will switch a displied language to the specified language.
How to Import Resources
This section describes how to import resources using [ Import Resources... ] from [ Import ] on the menu bar. Import File Formats The file formats to be imported when using this menu are as follows Image files (*.bmp, *.jpg, *.jpeg, *.gif, *.tga, *.pn...
Easy Mode
Overview Easy Mode is a feature that allows you to customize the properties of each element. For example, unused properties can be hidden in the properties panel to organize a large number of properties. You can also export/import customized property configur...
State Machine
In Preferences, [ Enviroment ] > [ State Machine ] allows you to configure settings related to the display of State Machine Editor. General Default Colors Default colors can be set for States and Transitions displayed in State Machine Editor. Even...
Diagram Bird's Eye
This feature is available in Fusion/State Machine. This feature provides a Bird's eye view of the entire Fusion diagram and/or State Machine Editor and marks the current location in the Fusion/State Machine Editor panel with a blue frame. The blue frame in Dia...
CGI Studio 3.13
CGI Studio 3.13 - What's New: Welcome to CGI Studio 3.13, Candera's software development platform for hybrid 2D and 3D graphical interfaces for automotive systems. This page provides information regarding the most recently added features and updates since ou...
General 3.13
This page describes general updates that were made to CGI Studio version 3.13. Scene Composer Improved UI/UX, reduces clutter and optimized toolbars Support for long path names and 64 bit Improved import procedures Fusion - added bird's eye view and imp...