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Scripting Solution
Summary This solution showcases scripting in SceneComposer. Starting the script system, the scene's camera will perform a fly-through of the city by following the blue arrow objects that are overlayed on the streets. When the camera comes into proximity of th...
Transitions Solution
Summary This solution showcases Transitions in SceneComposer. Therefore different types of transition are used for replacing a scene with another scene. It shows how using a transition provides continuity so that the scene change is not quite so abrupt. Note ...
Overview
This tutorial aims to help users master the state transition and behavior control mechanisms between multiple scenes using the state machine functionality in CGI Studio. Specifically, the tutorial covers a step-by-step approach to developing practical HMI (Hum...
Part 1: Prepare Scenes
This page explains the procedure for creating and configuring a multi-scene user interface (UI) using CGI Studio. It covers the creation, duplication, and editing of nine scenes, including Main Menu, Navigation, Media Menu, and Phone, where text nodes and ove...
Part 2: Configuring State Machine
This page explains the steps for building state transitions (state machines) between multiple scenes in CGI Studio. It begins by recreating the Global State Machine for the scenes created in Part 1 and configuring state transitions for Main Menu, Navigation, ...
Part 3: Subchart and History State
This page explains the procedure for setting up complex scene transitions using Subchart and History State in CGI Studio. Media State is converted into a Subchart, and bidirectional transitions between the three sub-scenes—Radio, Bluetooth, and USB—are config...
Part 4: Add an Incoming Call
This page explains the procedure for adding an Incoming Call scene and configuring the state machine to display the scene with the Enter key and hide it with the ESC key in CGI Studio. The existing Phone scene is duplicated to create the IncomingCall scene, a...
Part 5: Count Received Calls
This page explains the procedure for adding an incoming call count function and displaying the count on a text node in the Main Menu scene in CGI Studio. A "Received Calls: %d" text node is added to the Main Menu scene, and the call count is updated as a rela...
Overview
This tutorial describes how to configure a simple IVI solution using the file IVI_sample.psd. This file can be found in the following location: ...\2D\PSD\IVI_Sample.psd This sample uses the Smart Importer to import necessary images and create pre-co...
Part 1: Smart Importer
This section describes the creation of a new Solution. We will use the Smart Importer to import a Photoshop .psd file. Smart Importer will analyze the PSD file and try to identify which controls are included in the picture. The final assignment of controls (su...
Part 2: Set-up Scene
This section uses the scene imported in Part 1. The steps describe how to group RadioButtons with a GroupBox so that only one of the RadioButtons can be selected at a time. Activating the Imported Scene In the Solution Explorer navigate to the imported I...
Part 3: Configure Behaviors
This page explains how to configure interaction between various components of the scene with Behaviors using Fusion. Changing the playback time value by moving the slider knob for playback music Changing the state of the temperature progress bar by p...
Part 4: Animation settings
This section describes how to create an animation that animates the position and size of an object. Here, the thumbnail image of the music is animated. Configuring the Animation In the Scene Tree panel navigate to the RenderNode2D Cover and right-click it....
Part 5: Configure State Machine
State Machine feature is used to configure a Music State and a Navigation State. Transitions are created from one state to the other. Behaviors are set up using the powerful Fusion Editor. These behaviors trigger the configured transitions and set GroupNodes v...
Introduction
The Head-up display (HUD) projects information onto the windscreen glass. An image projected to the windscreen is distorted because the glass is not flat. For correcting this image distortion, warping process shall be used and the original image shall be prepa...
Warping Functionality
The Warping Library supports the following functionality: Warp matrix computation Warp matrix adjustment Reference Point Shift Vector encoding and retrieval Warp image bounds computation Warp Matrix Computation Input: Shift Vec...
Using Warping with Candera
Following are the display properties that required adjustment to use warping with Candera: Enable warping - this should be done before the native handle is available Set warp matrix Set warp image bounds (optional) Apply display settings C...
Configuration of warping parameters
The configuration information passed to the warping library is used to check constraints and as basis for computations. Overall configuration parameter structure The following table details the overall configuration parameter structure and their limits. ...