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Create Nodes

Scene Design Scene Tree Editing

Create Nodes from Toolbox Drag an item from the Toolbox and drop it either into the Scene Tree to sort the node properly into the scene graph or directly into the render view of the Scene Editor to create the node on a specific display coordinate....

Manage Nodes

Scene Design Scene Tree Editing

Copy, Move Scene Nodes Scene nodes are all the items which form a scene. They can be toolbox scene nodes or template scene nodes created from the "Imports" panel. Sometimes during solution creation one scene needs to be split into more separate scenes, or ma...

Locking UI Elements

Scene Design Scene Tree Editing

In different circumstances it could be useful to have the possibility to avoid any type of accidental SceneComposer solution modification. SceneComposer offers the locking option to provide the possibility to avoid such unfortunate mistakes. Locking is availa...

Bitmap Preview

Scene Design Scene Tree Editing

Use Bitmap Preview Whenever a Bitmap is selected - for example from the "Imports" panel, "Scene Tree" panel or "Solution Explorer" panel - a preview of the selected Bitmap is displayed in the "Properties" panel in addition to the specific Bitmap properties. ...

Flipped Bitmaps

Scene Design Scene Tree Editing

The platform definition has been extended and defined via meta-info if the bitmaps shall be flipped or not for 2D and 3D. Each bitmap written into the asset specifies the info if flipped or not (the new attribute) SceneComposer writes the bitmap data in the fl...

Pivot Hint

Scene Design Scene Tree Editing

Pivot Hint is a property of a Bitmap which allows to set the coordinates of a point that will be used as default Pivot Point for the RenderNode that uses the Bitmap. The example hereafter presents the situation of replacing the Hour Needle Image on an AnalogC...

Including Solution Items in Scene Explorer

Scene Design Scene Tree Editing

Creation Solution items can be added in the Scene Explorer via copy-paste or drag-and-drop.The image below exemplify the adding (by drag-and-drop) the Text Control into the Solution Explorer: When the solution items are copied in Scene Expl...

Isolated Editing

Scene Design Scene Tree Editing

For a graphic designer or a technical artist, sometimes it is very useful to have the possibility to shape a single graphic object without seeing the whole scene context. For instance, the designer needs to switch to a special context where only one object (e....

Usage and Dependencies

Scene Design Scene Tree Editing

Find Usage & Dependencies Use this feature by opening a SceneComposer solution to activate and select the Graph Dependencies panel. Activate the panel by selecting "View" > "Editors" > "Graph Dependencies". The graph panel represents in a visual for...

3D Nodes

Scene Design 3D Scene Design

3D Toolbox The Toolbox for 3D scenes provides the following items: A "Show Controls as Big Icons/List" is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of items - wi...

API

Node Attachments

Scene Design 3D Scene Design

Node Attachments Toolbox Create 3D Node Attachments A node can have an appearance attached, having up to four children. Following items from the Toolbox can be used to configure attachments for 3D nodes: 1 Appearance: Its attrib...

API

3D Scene Editor

Scene Design 3D Scene Design

The "Scene Editor" is the main panel of the application in which scenes and animations are displayed ("render view"). It is the only panel that cannot be closed. This page describes the five types of interactions that are possible with the render view.See Als...

Vertex Buffer Editor

Scene Design 3D Scene Design

Imported Geometry can be managed and configured in either ArrayBuffer or IndexBuffer format, depending on its Geometry Topology. ArrayBuffer offers higher rendering performance (cache efficiency and sequential read) but consumes more memory since vertices cann...

Shader Configuration

Scene Design 3D Scene Design

The Solution option allows for Default Shader Configurations. Add a New Vertex or Fragment Shader Shaders are software programs that include instructions on how the graphics processing unit (GPU) should render certain images on the screen. A shader program c...

API

2D Nodes

Scene Design 2D Scene Design

2D Toolbox The Toolbox for 2D scenes provides the following items: A "Show Controls as Big Icons/List" button is available in the upper right corner. If this button is used, a different presentation mode - as icons instead of a text list of i...

API

Effects

Scene Design 2D Scene Design

Effects describe the appearance of a RenderNode in a 2D scene. The number of effects may differ on each platform. A functional overview of each effect is provided in the table below (you can navigate to the detailed pages by using the links in the titles). ...

2D Scene Editor

Scene Design 2D Scene Design

The "Scene Editor" is the main panel of the application in which scenes and animations are displayed ("render view"). It is the only panel that cannot be closed. See Also : 2D Editing Helpers General By default, only one Scene Editor is displayed (Scene E...

2D Laying Out

Scene Design 2D Scene Design

Laying out is a feature specific to 2D scenes. Once a layout is applied to a 2D group, all children of that group will be affected by the given layout strategy. If the user does not want any laying out support, thus normal editing procedure is appli...

API