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Controls 3.15.1
Core Controls Added a new set of Core Controls CoreDial CoreText CoreButton CoreDigitalClock CoreProgressBar CoreTextButton CoreCheckBox CoreToggleButton CoreRadioButton CoreTextValue CoreSlider CoreScrollView CoreMultiStateButton
Welcome Screen
The welcome screen allows the user to create a new (Ctrl + N) or open an existing (Ctrl + O) CGI Connector Project. Additionally, it also shows a list of the recently used projects to provide quick access. The exact location of the project can be seen in the ...
New Project
A new project can be created from the Welcome Screen or via the menu bar (File > New Project) or via the shortcut “Ctrl + N”. This will open additional windows to help setting up the new project. Template-Selection In the Template-Selection screen the user n...
Command Line Interface
It is possible to start a build from the Command Line via the Build-CLI tool. For more information, please refer to the “Tools” chapter.
Build Command Line Interface
This tool is located at “cgi_studio_connector/bin/BuildCLI.exe” and allows the user to execute a build via the command line. The main purpose of this is to automate builds. It has the following arguments: Full Name Short name Optional Description ...
Advanced Cluster Solution
Overview This solution shows an advanced 2D cluster example. It consists of various scenes that are necessary to represent an advanced Cluster. The Main Scene consists of gauges that can be manipulated with Controls and Behaviors. Other scenes, like ControlPan...
GettingStartedControls Solution
Overview The GettingStartedControls solution is a sample solution for a gauge cluster and a center cluster. Various controls are used to realize an advanced gauge cluster and a center cluster. In addition, interactions between those controls are built to real...
Embedded Player
Overview The Embedded Player is a runtime environment for validating solutions created or in progress in Scene Composer. The Embedded Player operates as a panel in Scene Composer, allowing you to view the Scene Editor and Embedded Player side by side, and ins...
Shader Compiler
Shader compilation is triggered in the following situations: During shader editing, if requested via menu item "Shader" > "Compile Shader" or by pressing F7 key, the selected shader or shader program will be compiled using the platform's shader compil...
Used Behaviors Plugin
The "Used Behaviors Plugin" extracts the type names of all Behaviors referenced in a solution.At asset generation time, it generates a CMake file as given in the plugin configuration. When configuring a build with CMake, there is a new option "CONTROLS_PLUGIN...
Hardware setup for NXP RT117X
Required Tools and Equipment The following tools and equipment are needed to set up and run the project: NXP RT117X hardware board with display CGI Studio (Minimum version 3.15.1) CMake GUI Visual Studio Code Ninja Build Tool Required binary files (.b...
iOS Player Build Guide
Before you begin, it’s recommended to prepare and verify the connection between your Mac and your iPhone. Checking SDK Compatibility First, make sure that the SDK version in Xcode is compatible with your iPhone’s iOS version. To do this: Create a new pro...
glTF Extensions Solution
Overview The glTF Extensions Solution is a sample solution designed to demonstrate the various glTF material extensions newly supported in CGI Studio. Each sample has been crafted to showcase advanced visual effects within the Physical Based Rendering (PBR) f...