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Overview

Best Practice State Machine Solution

This tutorial aims to help users master the state transition and behavior control mechanisms between multiple scenes using the state machine functionality in CGI Studio. Specifically, the tutorial covers a step-by-step approach to developing practical HMI (Hum...

File Menu

Player Panel

offer commands that allows to control how the application runs. Options: Start application ... - opens a dialog window which allows to configure and start the application. The configuration options are: Device: allows to choose ...

Part 1: Prepare Scenes

Best Practice State Machine Solution

This page explains the procedure for creating and configuring a multi-scene user interface (UI) using CGI Studio. It covers the creation, duplication, and editing of nine scenes, including Main Menu, Navigation, Media Menu, and Phone, where text nodes and ove...

Edit Menu

Player Panel

Edit menu offers access to editing operations and undo-redo actions. Options: Undo: undo last action. Redo: redo last undone action. Cut: cut text. Copy: copy text. Paste: paste text. Delete: delete text.

Player Menu

Player Panel

Player menu allows to control the rendering and scripting system Options: Unblock application: unblocks an application which is currently in the waiting state. Render statistics overlay: enables or disables the render statistics overlay wi...

Recorder Menu

Player Panel

Recorder menu gives control to the recording of application handling. Options Play...: shows the Open dialog to give the path to a recorded file that will be played. Record: enables or disables the recording of application handling. Recor...

Help Menu

Player Panel

Help menu offers information about the application. Options: Documentation: opens the CGI Studio Documentation About...: opens a window which shows information about the application.

Scene View

Player Panel

The scene view is a central component of the CGI Panel. A scene can be shown or hidden by checking or unchecking the checkbox of a scene. Based on the selected most of functionality chooses its content. This includes for example animations and controls. ...

Configuration View

Player Panel

The Configuration view presents information about the features enabled in the Player.

Snapshots View

Player Panel

The Snapshots view allows to take snapshots and also shows the last snapshots taken.

Logging View

Player Panel

The Logging view allows to enable or disable the logging and also to set the log level for the main realms.

Controls View

Player Panel

The controls view shows all controls of a selected scene. Selecting a control opens a table of all the properties and its values. Changing the value will also change the value in the application.

Transitions View

Player Panel

The transitions view is available to trigger transitions. This happens by drag and drop from the scene list into the deactivation or activation area. A deactivation scene will be hidden and an activation scene will be shown at the end of a transition. More tha...

Statistics View

Player Panel

The statistics view shows memory consumption statistics and it is only available when the CMake flag "CANDERA_VIDEO_MEMORY_STATISTIC_ENABLED" is set.

State Machine View

Player Panel

This view shows a log which describes the states for all state machines.

Value Generator

Player Panel

This feature provides the possibility to simulate the change of values on view elements. With this, view elements can be simulated without logic implementation. Selecting a property to simulate In the CGI Panel, select a scene and click on the Controls tab. ...

Control Center Welcome Screen

Control Center

To open the CGI Studio Control Center double-click "ControlCenter.exe", which can be found in the "ControlCenter" folder in the bin directory. In the top left section, the Welcome page offers the possibilities to run Scene Composer, the Player (CGI Pa...

Part 2: Configuring State Machine

Best Practice State Machine Solution

This page explains the steps for building state transitions (state machines) between multiple scenes in CGI Studio. It begins by recreating the Global State Machine for the scenes created in Part 1 and configuring state transitions for Main Menu, Navigation, ...