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Perspectives

Preferences Environment Options

Any saved perspective (Display layout of each panel of Scene Composer)  can be exported in order to use it any time when is necessary. This operation can be done via "Preferences" panel: "File" > "Preferences". Here in the "Environment" section of the panel a...

Widgets

Preferences Environment Options

Two options for disabling widgets are available in the Preferences menu: Enable widget instantiation True by default. If this option is disabled, the widgets will still be accessible in the solution, but they will not be instantiated by SCHost, therefore the...

Scripting

Preferences Environment Options

The user can edit scripts by using an external editor, too. The script code will be automatically updated and validated in SceneComposer after any modification in the external editor. Any error will be showed. To set up the path to the external editor a specif...

Configure the Smart Importer

Preferences Environment Options

Smart Importer Add Cameras in imported scenes to the render targetEnable: Add a camera of an imported scene to a render target.Disable: Not add a camera of an imported scene to a render target. Enable editing 9-patchEnable: You can set-up 9-patch on Smart ...

Configure Source Control

Preferences Environment Options

Configure Source Control It is necessary to configure an external tool when you're working with a solution from repository, using the source control offered by SceneComposer. To do this open the Preferences dialog (from "File" > "Preferences") where you can ...

Configure Imported Bitmap Name Suffix

Preferences Environment Options

By using the "Image Importer" or the FBX Importer" option from "File > Preferences > Environment" it is possible to configure the Bitmap suffix used by the FBX importer and the Image importer. For this the desired suffix should be written inside the field "Bit...

General Options

Preferences Editor Options

Editor General Options General Editor options can be found in "File" > "Preferences" section "Editor". Enable scene camera manipulation "Enable scene camera manipulation" enables the manipulation of the scene's cameras via the Scene Render panel. The ca...

2D Editing Helpers

Preferences Editor Options

2D Editing Helpers The SceneComposer offers a set of editing helpers that allow editing 2D scenes as simple and intuitive as possible. All editing aids which have a visual presentation are configurable so that the user can disable them easily if not desired....

3D Editing Helpers

Preferences Editor Options

3D Editing Helpers The SceneComposer offers a set of editing helpers that allow editing 3D scenes as simple and intuitive as possible. All editing aids, which have a visual presentation, are configurable so that the user can disable them easily if not desire...

Anti-Aliasing

Preferences Graphic Options

Enable anti-aliasing Enables anti-aliasing effect. Anti Aliasing is a technique of adjusting pixel positions or setting pixel intensities so that there is a more gradual transition between the color of a line and the background color in order to give a smoot...

False Color Mipmap

Preferences Graphic Options

Enable false color mipmap for all textured elements Enables the False Color MipMap feature. Mipmapping is a texturing technique for reducing artifacts caused by mapping a large texture onto a small area in screen space. It is accomplished by creating pre-dow...

CGI Studio 3.11

What's new

CGI Studio 3.11 - What's New: Welcome to CGI Studio 3.11, Candera's software development platform for hybrid 2D and 3D graphical interfaces for automotive systems. This page provides information regarding the most recently added features and updates since ou...

CGI Studio 3.10

What's new

CGI Studio 3.10 - What's New: Welcome to CGI Studio 3.10, Candera's software development platform for hybrid 2D and 3D graphical interfaces for automotive systems. This page provides information regarding the most recently added features and updates since ou...

CGI Studio 3.9

What's new

CGI Studio 3.9 - What's new: Welcome to CGI Studio 3.9, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page provides information about the most important features added since the ...

CGI Studio 3.8

What's new

CGI Studio 3.8 - What's new: Welcome to CGI Studio 3.8, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page provides information about the most important features added since the ...

CGI Studio 3.7

What's new

CGI Studio 3.7 - What's new: Welcome to CGI Studio 3.7, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page provides information about the most important features added since the ...

CGI Studio 3.6

What's new

CGI Studio 3.6 - What's new: Welcome to CGI Studio 3.6, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page provides information about the most important features added since the ...

CGI Studio 3.5

What's new

CGI Studio 3.5 - What's new: Welcome to CGI Studio 3.5, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page informs about the most important features, added since the last Release...