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Language
Selecting this option allows you to select either English or Japanese as a displied language. After selecting either language, restarting Scene Composer manually will switch a displied language to the specified language.
Easy Mode
Overview Easy Mode is a feature that allows you to customize the properties of each element. For example, unused properties can be hidden in the properties panel to organize a large number of properties. You can also export/import customized property configur...
State Machine
In Preferences, [ Enviroment ] > [ State Machine ] allows you to configure settings related to the display of State Machine Editor. General Default Colors Default colors can be set for States and Transitions displayed in State Machine Editor. Even...
Dashboard
The Control Center Dashboard is the first page opened when opening a solution. If you close the solution using the menu "File - Close solution", you will come back to the Control Center Welcome Screen. "Run" Section Below the ribbon you can fin...
General & CGI Studio
Via the General & CGI Studio tab it is possible to edit solution details and various reference paths. Items that are greyed out cannot be edited. Use the checkboxes on the right to toggle between relative paths and absolute paths. Use a semicolon to list up ...
Scene Composer
Via the Scene Composer tab it is possible to edit project details and various reference paths. Use the checkboxes on the right to toggle between relative paths and absolute paths. Scene Composer Scene Composer Project: The path to the Scene Composer proj...
Overview
The Dashboard has a ribbon below the toolbar that can be expanded to offer more possibilities. This is done with the "Advanced Tabs" button on the right. When the ribbon is expanded, the following tabs become available: Custom Applications & Modules Sc...
Custom
For advanced users, the Custom tab enables the user to edit and build the CGI Panel, as well as edit data bindings and Courier definitions.Scripts here, used for general operations, can be changed and customized to fit the user’s needs. Build Configuration A...
Applications & Modules
Via the Applications & Modules tab it is possible to edit various reference paths for some external applications. Panel Panel Project: The path of the Panel project Panel Executable: The path to the Panel executable Player Player Project: The pat...
Control Center Scripts
Via the Scripts tab it is possible to edit various reference paths for scripts used by Control Center that launch executables, generate codes and assets, and more. Script Files Run Analyzer Script: Script which will be executed when the action is triggered ...
Builds
Via the Builds tab it is possible to edit variables that are used in the building of individual applications. Default builds are available in the Builds column on the left-hand side: Panel – Location of build scripts and other settings needed for building CGI...
Build (Global)
Via the Builds (Global) tab it is possible to edit variables that are used in the building of all applications. Each variable will have a string name, a string description, and a value. This value will be either of type file (ie. Filename), path (ie. Filep...
Enviroment Variables
Via the Environmental Variables tab you can see all declared environmental variables. The variables on this page are either purely for reference (eg. Control Center Path) or correspond to variable declarations made elsewhere in the Control Center. Changes to ...
Update the Solution Icon
The solution icons displayed in the "Recent" section of the Welcome to Scene Composer screen can be updated. How to update the Solution Icon Select [ Update Solution Icon... ] from the context menu of the solution name displayed at the top of the [ Solutio...
MLC
System Requirements This document mandates adherence to the Android Application Development Environment Setup Guide, as a prerequisite for system compliance. By following these steps, you should have a consistent and well-configured development environment f...
Overview
The Scene Composer interface consists of three parts: the menu bar, the toolbar, and the panels. The menu bar contains operation menus arranged by category, such as File and Edit. The toolbar contains icons for frequently used operations. In addition, for each...
Menu bar
Each feature of Scene Composer can be selected and executed from the menu bar. The menu bar contains "File," "Edit," "View," and other major items, and each feature and various settings are arranged under these major items, just as in a general application. Ea...
Tool bar
The toolbar is lined with icons for frequently used operations. Each number in the image below corresponds to the below icon descriptions. Create a new solution Opne an existing solution Save solution... Open asset library generator dialog... Open ...