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CGI Studio 3.3.2
CGI Studio 3.3.2 - What's new: Welcome to CGI Studio 3.3.2, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page informs about the most important features, added since the last Rel...
Various Device Specific Content
A simple configurable plugin
Creating a plugin that registers a configuration and uses the default configuration editor. The Plugin class. The first step is to create a class that implements the IPluginService interface. This is the type that will be instantiated by Scene Composer. pu...
Various Device Specific Content
A plugins that shows a custom dialog
Creating a plugin that displays a custom dialog To run this example you must first create a C# project that refrecnes FTC.SDKInterface.dll, Feat.UIComposition.dll and Feat.Core.dll. The resulting dll from your project (along with any non .NET dependecies) mus...
Various Device Specific Content
CGI Studio 3.3.1
CGI Studio 3.3.1 - What's new: Welcome to CGI Studio 3.3.1, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page informs about the most important features, added since the last Rel...
Various Device Specific Content
A plugins that defines a custom menu
Creating a plugin that displays a custom menu To run this example you must first create a C# project that refrecnes FTC.SDKInterface.dll, Feat.UIComposition.dll and Feat.Core.dll. The resulting dll from your project (along with any non .NET dependecies) must ...
CGI Studio 3.3.0
CGI Studio 3.3.0 - What's new: Welcome to CGI Studio 3.3.0, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for Automotive Systems. This page informs about the most important features, added since the last Rel...
A simple plugin that consumes events
Creating a plugin that consumes events To run this example you must first create a C# project that refrecnes FTC.SDKInterface.dll and Feat.Core.dll. The resulting dll from your project (along with any non .NET dependecies) must be placed in the Plugins direct...
SCML Editor
SCML Editor SCML is the markup language that it is used for defining objects in SceneComposer. The markup is based on XML with a few elements of XAML. The abbreviation is pronounced "scammel". Open the SCML Editor by checking the menu item "SCML Editor" in t...
SCML Syntax
SCML Syntax Define Objects As in any XML based markup language objects are defined using tags. As an example, a group with no properties is defined like this: <Group></Group> Or alternatively like this: <Group /> For all object tags available refer ...
SCML Tags > 2D Scene Tags
2D Scene Tags Tag name Property Property type Supported Values/Types Description Anchor2D AnchorDef String Full name of the anchor definition from the composite which is used by this anchor node. Position Vector2 ...
SCML Tags > 3D Scene Tags
3D Scene Tags Tag name Property Property type Supported Values/Types Description Anchor AnchorDef String Full name of the anchor definition from the composite which is used by this anchor node. Transform Matrix4 ...
SCML Tags > Animation Tags
Animation Tags Tag name Property Property type Supported Values/Types Description AnimatedProperty Interpolation IAnimationInterpolation The type of the interpolation. Delay Int32 Null The delay relative to the te...
Shortcut Commands
Basic Operations F2 Rename Del Delete Ctrl+C Copy Ctrl+F Text search Ctrl+V Paste Ctrl+X Cut Ctrl+Y Reverts the last "undone" operation Ctrl+Z Reverts the last operation Slow Double Click Rename ...
Properties Overview
Common Category Property Property description General Properties Asset Symbolic Name Symbolic names are translated to Ids in Candera, so they must be valid C++ identifiers. C++ identifiers can contain letters, numbe...