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Import and Export of Language Packs
Importing Language Data You can import the solution’s cultures and language tables from a Language Pack Source (.lps), an Excel file (.xlsx/.xls), or an XLIFF file (.xlf). Start the import from [ Language > Import Languages ], choose the source file type, and...
CGI Studio 3.4.2
CGI Studio 3.4.2 - What's new: Welcome to CGI Studio 3.4.2, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for automotive systems. This page informs about the most important features, added since the last rel...
Control Center - General Settings
After opening a solution, the following pages are available: ・Dashboard ・General & CGI Studio ・Scene Composer
Control Center - Advanced Settings
Plugins Versions
Plugins Configuration The version of every available plugin is displayed in "Preferences" > "Plugins" under the name of the plugin (the right side of the panel).
Android Application Development Environment Setup Guide
To ensure that the system is setup properly to build and run the Android Demo Applications provided, this guide has been created.
CGI Studio 3.4.1
CGI Studio 3.4.1 - What's new: Welcome to CGI Studio 3.4.1, Candera's software development platform for development of hybrid 2D and 3D graphical interfaces for automotive systems. This page informs about the most important features, added since the last rel...
Android Application Guides
This document mandates adherence to the Android Application Development Environment Setup Guide, as a prerequisite for system compliance.
Plugins Configuration
Plugins Configuration On the previous SC version just one type of importers was available (native importers using the mff framework). They were located in the folder ".\Importers". All the other plugins were managed assemblies located in the folder ".\Plugins...
RZA1H BSP
Custom Shader Compiler Plugin
Custom Shader Compiler Plugin SceneComposer SDK supplies basic means to create custom shader compilers plugins. A shader compiler plugin is a SceneComposer plugin which implements the IShaderCompiler interface. The IShaderCompiler interface is pretty simpl...
Scene Composer User Interface
Bitmap Converter
Bitmap Converter SceneComposer SDK supplies basic means to create custom bitmap converter plugins. A bitmap converter plugin is a SceneComposer plugin which implements the IBitmapConverter interface. The IBitmapConverter interface is pretty simple: IEnumerable...
Connector
This is the central tool which allows the user to define the interfaces to interact with the other system.
Executable Generation
Executable Generation In the toolbar is available the "Automation Scripts" plug-in which provides the option to generate the asset files and run a script with certain commands defined by the user. The script will run when the asset will be generated. ...
Complex Types
Besides integral types, such as various integer and floating-point types, also complex types are supported. This is achieved by converting the complex type into an array of basic types. These can be static or dynamic in size. To make this possible, the code...
A Complex Custom Type Editor Example
This example demonstrates how to create a custom type that will be displayed in the Scene Composer property grid as custom editor. This example assumes the developer is familiar with WPF DataTemplating, DataBinding, CusotmControls, and DependencyProperties. T...
Native Functions
Native Functions allow to execute custom code directly from the interface or receive customizable events. To provide the necessary information to the tool they must be specified in an XML file and finally be implemented in the Action-Context class used by inte...