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Advanced Cluster Solution

Best Practice

Candera Logging

Solution Handling

The SceneComposer Output panel is similar to the Candera logging panel. Activate the panel via "View" > "Output" > "Candera Logging" All Candera traces can be displayed. In the Candera logging panel the first mandatory action is to enable the tracing by ...

FeatStd

Enterprise Edition

GettingStartedControls Solution

Best Practice

Undo and Redo Operations

Solution Handling

Undo and Redo Operations Any operation concerning scene design and animation design can be undone or redone. Undo an operation via menu "Edit" > "Undo" or Toolbar item. Redo an undone operation via menu "Edit" > "Redo" or Toolbar item. ...

Layouter

Input Handling

General Concepts

Device Capabilities and Constraint Violations

Solution Handling

Device Capabilities and Constraint Violations Device capabilities for both target and simulation are displayed in SceneComposer via menu item "Platform" > "Device capabilities". The "Device Capabilities" panel provides two distinct columns where ...

2D Effects

Warping

General Concepts

Enterprise Edition

SCHost Information

Solution Handling

In order to help the user identify which font engine is active in SceneComposer, a Platform menu entry is available: "SCHost Information". It displays the configuration that was used to build SCHost, including the font engine.

Item Names Validation

Solution Handling

The validation rules for item names are now applied also during imports and solution loading. These rules are: The item name mustn't be null or empty; Only the following characters are allowed in item names: In the User Interface (UI) ...

Target setup for Android

This documentation serves as a guide for setting up the developer's system to initiate work with Android for CGI Studio. It is tailored for experienced users, omitting explanations for the more straightforward aspects.

Android
Android
Enterprise Edition

Items AssetId

Solution Handling

Item Asset Validation In Candera the objects are now identified using a numerical Id. For Library Items (scene, bitmap, etc) the maximum value is 1FF FFFF (25 bits), for Node Attachment Templates (appearance collection, material, render mode, uniform setter, ...

Target setup for DRM/KMS

This document describes the setup required to build and run CGI Studio applications with DRM/KMS device package. It is explained how to run the DRM/KMS target demo application part of the release package, how to setup the build environment and how to build ow...

Panel

Player

Auto Values

Solution Handling

Introduction Auto values are values which are internally computed by SceneComposer or Candera or inherited from other objects in certain situations. In these situations, it is useful to show the computed value and an information that the value is computed. E...

State Machine Solution

Best Practice